Difference between revisions of "CSC111 Animating A Stick Figure"

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(Step 1)
(Step 1)
Line 169: Line 169:
 
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==Step 1==
+
==Step 4: Wrap Around Edges==
  
 
<br />
 
<br />
 
<source lang="python">
 
<source lang="python">
 +
from graphics import *
 +
W = 800
 +
H = 600
 +
 +
class StickFig:
 +
    def __init__( self, x, y ):
 +
        self.index = 0  # frame index
 +
        self.image = Image( Point( x, y ), "walk0.gif" )
 +
 +
    def draw( self, win ):
 +
        self.win = win
 +
        self.image.draw( win )
 +
       
 +
    def move( self, dx ):
 +
        global W, H
 +
        x = self.image.getAnchor().getX()
 +
        y = self.image.getAnchor().getY()
 +
 +
        # make figure "wrap around edge of window"
 +
        if x > W + self.image.getWidth():
 +
            dx = -W -self.image.getWidth()
 +
        # keep track of the old image
 +
        tempImage = self.image
 +
 +
        # draw a new image
 +
        self.index = (self.index+1) % 10
 +
        self.image = Image( Point( x+dx, y ), "walk%d.gif" % self.index )
 +
        self.image.draw( self.win )
 +
        self.image.move( dx, 0 )
 +
 +
        # erase the old image (this avoids the flicker)
 +
        tempImage.undraw()
 +
 +
 +
def main():
 +
    global H, W
 +
    win = GraphWin( "Stick Figure", W, H )
 +
   
 +
    stick = StickFig( W/4, H/2 )
 +
    stick.draw( win )
 +
 +
    while True:
 +
        stick.move( 3 )
 +
        if win.checkMouse() != None:
 +
            break
 +
       
 +
    win.getMouse()
 +
    win.close()
 +
 +
 +
main()
  
 
</source>
 
</source>
 
<br />
 
<br />
 +
 
==Step 1==
 
==Step 1==
  

Revision as of 09:05, 6 December 2011

--D. Thiebaut 21:49, 2 December 2011 (EST)



StickFigureCapture.png

Original Image


WalkerAnimatedGif.gif
Taken from www.eracewalk.com


Split into frames

Resulting 10 Gif Images

  • Once split, the individual images are transformed into individual gif files, and reduced in size:

Walk0.gif Walk1.gif Walk2.gif Walk3.gif Walk4.gif Walk5.gif Walk6.gif Walk7.gif Walk8.gif Walk9.gif

Step by Step Approach

Step 1: Make the figure appear


from graphics import *
W = 800
H = 600

class StickFig:
    def __init__( self, x, y ):
        self.index = 0   # frame index
        self.image = Image( Point( x, y ), "walk0.gif" )

    def draw( self, win ):
        self.image.draw( win )
        
    def move( self, dx ):
        return


def main():
    global H, W
    win = GraphWin( "Stick Figure", W, H )
    
    stick = StickFig( W/4, H/2 )
    stick.draw( win )

    win.getMouse()
    win.close()


main()



Step 2: Make figure walk

  • Note: we capture the graphics window win in draw() so that we can draw a new image in the move() method. We could also have passed win to move, but it's less logical if we do so...


from graphics import *
W = 800
H = 600

class StickFig:
    def __init__( self, x, y ):
        self.index = 0   # frame index
        self.image = Image( Point( x, y ), "walk0.gif" )

    def draw( self, win ):
        self.win = win
        self.image.draw( win )
        
    def move( self, dx ):
        x = self.image.getAnchor().getX()
        y = self.image.getAnchor().getY()
        self.image.undraw()
        self.index = (self.index+1) % 10
        self.image = Image( Point( x+dx, y ), "walk%d.gif" % self.index )
        self.image.draw( self.win )
        self.image.move( dx, 0 )


def main():
    global H, W
    win = GraphWin( "Stick Figure", W, H )
    
    stick = StickFig( W/4, H/2 )
    stick.draw( win )

    while True:
        stick.move( 3 )
        if win.checkMouse() != None:
            break
        
    win.getMouse()
    win.close()


main()


Step 3: remove flicker


from graphics import *
W = 800
H = 600

class StickFig:
    def __init__( self, x, y ):
        self.index = 0   # frame index
        self.image = Image( Point( x, y ), "walk0.gif" )

    def draw( self, win ):
        self.win = win
        self.image.draw( win )
        
    def move( self, dx ):
        x = self.image.getAnchor().getX()
        y = self.image.getAnchor().getY()
        # keep track of the old image
        tempImage = self.image

        # draw a new image
        self.index = (self.index+1) % 10
        self.image = Image( Point( x+dx, y ), "walk%d.gif" % self.index )
        self.image.draw( self.win )
        self.image.move( dx, 0 )

        # erase the old image (this avoids the flicker)
        tempImage.undraw()


def main():
    global H, W
    win = GraphWin( "Stick Figure", W, H )
    
    stick = StickFig( W/4, H/2 )
    stick.draw( win )

    while True:
        stick.move( 3 )
        if win.checkMouse() != None:
            break
        
    win.getMouse()
    win.close()


main()


Step 4: Wrap Around Edges


from graphics import *
W = 800
H = 600

class StickFig:
    def __init__( self, x, y ):
        self.index = 0   # frame index
        self.image = Image( Point( x, y ), "walk0.gif" )

    def draw( self, win ):
        self.win = win
        self.image.draw( win )
        
    def move( self, dx ):
        global W, H
        x = self.image.getAnchor().getX()
        y = self.image.getAnchor().getY()

        # make figure "wrap around edge of window"
        if x > W + self.image.getWidth():
            dx = -W -self.image.getWidth()
        # keep track of the old image
        tempImage = self.image

        # draw a new image
        self.index = (self.index+1) % 10
        self.image = Image( Point( x+dx, y ), "walk%d.gif" % self.index )
        self.image.draw( self.win )
        self.image.move( dx, 0 )

        # erase the old image (this avoids the flicker)
        tempImage.undraw()


def main():
    global H, W
    win = GraphWin( "Stick Figure", W, H )
    
    stick = StickFig( W/4, H/2 )
    stick.draw( win )

    while True:
        stick.move( 3 )
        if win.checkMouse() != None:
            break
        
    win.getMouse()
    win.close()


main()


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Finished Source Code

from graphics import *
import time
import random

class Walker:

    def __init__( self, x, y, index=0 ):
        self.current = index
        self.image = None
        self.x  = x
        self.y  = y
        
    def move( self, dx, dy ):
        x, y = self.x, self.y
        if self.image != None:
            x = self.image.getAnchor().getX()
            y = self.image.getAnchor().getY()
            self.image.undraw()

        if dx > 0:
            self.current = ( self.current + 1 ) % 10
        else:
            self.current = ( self.current + 10 - 1 ) % 10
            
        self.image = Image( Point( x+dx, y+dy ),
                            "walk30_%d.gif" % self.current )
        self.image.draw( self.win )

    def draw( self, win ):
        self.win = win
        if self.image == None:
            self.image = Image( Point( self.x, self.y ),
                            "walk%d.gif" % self.current )
            self.image.draw( win )
                            
                            

def justOne():
    W = 800
    H = 600
    win = GraphWin( "walker", W, H )
    
    walker = Walker( W/2, H/ 2 )
    walker.draw( win )
    
    while True:
        walker.move( 5, 0 )
        time.sleep( 0.2 )

    win.getMouse()
    win.close()

def several():
    W = 800
    H = 600
    win = GraphWin( "walker", W, H )

    walkers = []
    for i in range( 4 ):
        walkers.append( Walker( W/2, 140 * i + 70, (i*2)%10 ) )

    for walker in walkers:
        walker.draw( win )
    
    while True:
        for i, walker in enumerate( walkers ):
            if i == 0:
                walker.move( -5, 0 )
            else:
                walker.move( 5+random.choice( [0,1,2,3] ), 0 )

    win.getMouse()
    win.close()

def main():
    #justOne()
    several()
                        
main()