Difference between revisions of "CSC111 Resizing Graphic Objects"

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--[[User:Thiebaut|D. Thiebaut]] ([[User talk:Thiebaut|talk]]) 11:15, 20 April 2014 (EDT)
 
--[[User:Thiebaut|D. Thiebaut]] ([[User talk:Thiebaut|talk]]) 11:15, 20 April 2014 (EDT)
 
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<tanbox>'''Note:''' Depending on the installation of your Python and Tkinter program (that Python uses to perform graphics), the code below may or may not work.  On some installation of Tkinter, the code shows animation and objects being resized, on some other computers the resizing of items does not show up.
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This example uses the graphics library available on [[CSC111 Event-Driven Programming with Graphics111.py 2014 | this page]].
 
This example uses the graphics library available on [[CSC111 Event-Driven Programming with Graphics111.py 2014 | this page]].
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The resize method of the '''Car''' class performs the resizing in three steps:
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* First all the components of the car are ''removed''.  This effectively removes them from the canvas, and forces the canvas to "forgets" them.
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* It then calls the '''__init__()''' constructor to create a brand new collection of components (body, top, wheels).
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* It draws the new collection on the canvas
  
 
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<source lang="python">
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<source lang="python" highlight="59-68">
 
# Demo program for resizing a graphic object.
 
# Demo program for resizing a graphic object.
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# Highlighted code illustrates the resize method of the Car class.
 
# D. Thiebaut
 
# D. Thiebaut
 
#
 
#

Latest revision as of 10:18, 21 April 2014

--D. Thiebaut (talk) 11:15, 20 April 2014 (EDT)




Note: Depending on the installation of your Python and Tkinter program (that Python uses to perform graphics), the code below may or may not work. On some installation of Tkinter, the code shows animation and objects being resized, on some other computers the resizing of items does not show up.


This example uses the graphics library available on this page.

The resize method of the Car class performs the resizing in three steps:

  • First all the components of the car are removed. This effectively removes them from the canvas, and forces the canvas to "forgets" them.
  • It then calls the __init__() constructor to create a brand new collection of components (body, top, wheels).
  • It draws the new collection on the canvas


# Demo program for resizing a graphic object.
# Highlighted code illustrates the resize method of the Car class.
# D. Thiebaut
#

from graphics111 import *
from random import seed
from random import randrange
from time   import sleep

MAXWIDTH = 800
MAXHEIGHT = 600

         
class Car:
    def __init__( self, x, y, width, height, color ):
        self._x       = x 
        self._y       = y 
        self._width   = width
        self._height  = height
        self._color   = color   # list of 3 ints between 0 and 255

        # build the body
        self._top  = Rectangle( x+width//4, y-height//2,
                                width//2, height//2,
                                color )
        self._body = Rectangle( x, y, width, height, color )
        
        # build the wheels
        self._w1 = Wheel( x + width//4, y + height, width//5 )
        self._w2 = Wheel( x + 3*width//4, y + height, width//5 )
        self._valid = False
        
    def setRandomColor( self ):
        self._top.setRandomColor()
        self._body.setRandomColor()
        
    def getTotalHeight( self ):
        return self._height*2 +  self._width//10

    def getTotalWidth( self ):
        return self._width
        
    def draw( self, canvas ):
        self._canvas = canvas
        self._body.draw( canvas )
        self._top.draw( canvas )
        self._w1.draw( canvas )
        self._w2.draw( canvas )
        
    def move( self, canvas, dx, dy ):
        self._body.move( canvas, dx, dy )
        self._top.move( canvas, dx, dy )
        self._w1.move( canvas, dx, dy )
        self._w2.move( canvas, dx, dy )
        self._x = int( self._x + dx )
        self._y = int( self._y + dy )
        
    def resize( self, canvas, scaleFactor ):
        self._body.remove( canvas )
        self._top.remove( canvas )
        self._w1.remove( canvas )
        self._w2.remove( canvas )
        self.__init__( self._x, self._y,
                    int( self._width * scaleFactor ),
                    int( self._height * scaleFactor ),
                    self._color )
        self.draw( canvas )

# ========================================================
#                        Main Program
# ========================================================
def main():

    # open the window and get access to its canvas
    win = GraphicsWindow(MAXWIDTH, MAXHEIGHT)
    canvas = win.canvas()
        
    # draw something
    p1 = Polygon( (100, 100, 150, 50, 350, 50, 400, 100), (255, 0, 0 ) )
    p1.draw( canvas )

    car1 = Car( 150, 75, 100, 20, (250, 250, 0 ) )
    car1.draw( canvas )

    scaleFactor = 1.05
    for i in range( 0, 40 ):
        car1.resize( canvas, scaleFactor )
        
    # wait and respond to events
    win.wait()
    win.close()
    
main()