Difference between revisions of "CSC111 Lab 8"

From dftwiki3
Jump to: navigation, search
(Moving Balls in a List)
(Moving Balls in a List)
Line 54: Line 54:
 
* Once the program of the previous section works, put the two balls in a list '''L'''.   
 
* Once the program of the previous section works, put the two balls in a list '''L'''.   
  
* Try to use for-loops as much as possible.  Use the program we wrote in class with buttons for ways of using a list of graphic objects.  The code of this program is shown below.
+
* Try to use for-loops as much as possible.  Use the program we wrote in class with buttons for ways of using a list of graphic objects.  The code of this program is shown below.  In particular see if you can
 +
** create the circles in a for-loop and append them to the list
 +
** use a for-loop inside the for-step-in-range( 2000 ) statement.
  
 
<br />
 
<br />

Revision as of 13:35, 24 March 2010

This lab deals with the moving ball example we saw in class recently. Your work for today is to add new functionality similarly to the way we added functionality to the graphics example with buttons.

You should start the Mac in Mac OS mode for today (graphics is more easily done this way). Make sure you start the X11 utility first, then the Terminal window.

Moving Ball, Part 1

  • Create a program called movingBall.py, which contains the version we ended up in class yesterday. It is available here.
  • make sure the graphics.py library is in the same directory where your program is located.
  • Run the program and make sure it works.
  • Clean up the testing of x and y coordinates of the center, in the function simul(), so that it is simpler. Use AND or OR to simplify the testing.
  • Verify that your ball still moves well. You may increase the number of simulation steps in simul to make the simulation go longer.

Moving Balls, Part 2

  • Add an extra ball to the simulation. The result should be two balls moving around the box and bouncing off the sides.
  • You will need to create a new circle, say c2 in main(), and pass it to the simul() function as well. But make sure simul() contains only one for-loop. The same for-loop should move both balls around.
Your program will have a structure close to this one (but you may be inspired to organize your program differently):
#----------------------------------------------------------------
def simul( c1, dx1, dy1, c2, dx2, dy2 ):

    for step in range( 2000 ):
         ...
         ...
         ...
 
#----------------------------------------------------------------
def main():
    c1 = Circle( Point( ..., ... ), 15 )
    c2 = Circle( Point( ..., ... ), 15 )
    ...

    waitForClick( win, "Click to Start" )
    dx1 = ...     # some random number
    dy1 = ...     # some random number
    dx2 = ...     # some random number
    dy2 = ...     # some random number

    simul( c1, dx1, dy1, c2, dx2, dy2 )

    ...

Moving Balls in a List

  • Once the program of the previous section works, put the two balls in a list L.
  • Try to use for-loops as much as possible. Use the program we wrote in class with buttons for ways of using a list of graphic objects. The code of this program is shown below. In particular see if you can
    • create the circles in a for-loop and append them to the list
    • use a for-loop inside the for-step-in-range( 2000 ) statement.



# clickMe0.py
# A demo program that draws a button on the graphics window
# and waits for the user to click the mouse 10 times, counting
# and displaying the count at every tick. 
from graphics import *

def drawButton( win, x1, y1, w, h, label ):
    """draws a rectangle with the top-left corner at x1, y1,
    with width w and height h on the screen.  Puts the label
    in the middle of the rectangle"""
    r = Rectangle( Point( x1, y1 ),
                   Point( x1+w, y1+h ) )
    r.draw( win )
    r.setFill( "red" )
    t = Text( Point( x1 + w / 2, y1 + h / 2 ), label )
    t.draw( win )

def isInside( userPoint, x, y, w, h ):
    mx = userPoint.getX()
    my = userPoint.getY()
    if x <= mx <= x+w and y <= my <= y+h:
        return True
    else:
        return False

def main():
    """Opens a graphics window 300x300 and draws a button on
    it.  Then wait for the user to click the mouse 10 times
    before exiting"""
    W = 300
    H = 300
    win = GraphWin( "Click Me!", W, H )
    border = 10

    #--- draw the button ---
    L = [ [ border, border, 70, 20, "Button1" ],
          [ W-border-70, border,70, 20, "Button 2" ],
          [ W-border-70, H-border-20, 70, 20, "Button 3" ] ]

    for x, y, w, h, label in L:
        drawButton( win, x, y, w, h, label )

    #--- draw "click me!" in middle of screen ---
    t = Text( Point( W/2, H/2 ), "click me!" )
    t.draw( win )

    #--- get 10 mouse clicks and count them ---
    for i in range( 1000 ):
        userPoint = win.getMouse()
        count = 0
        for x, y, w, h, label in L:
            if isInside( userPoint, x, y, w, h ):
                count += 1
        if count!=0:
            t.setText( "Inside #" + str(i+1) )
        else:
            t.setText( "Outside #" + str(i+1) )

        
    #--- wait for  one more click and close up window---
    #win.getMouse()
    win.close()

main()