Difference between revisions of "CSC111 Lab 11"

From dftwiki3
Jump to: navigation, search
Line 1: Line 1:
 
<center>
 
<center>
<font size="+3">Today we work on Mac OS</font>
+
<font size="+3">Today we work on Mac OS.</font>
 
</center>
 
</center>
 
<br />
 
<br />
Line 23: Line 23:
  
 
<bluebox>
 
<bluebox>
Today you are going to work with large images, which will make our python programs very slow  
+
Today you are going to work with large images, which will make our python programs very slow if they run on beowulf and display images on your Mac.  All the pixels have to travel over the network from beowulf to your Mac.  Instead you are going to login using your 111c-xx account to the Mac in front of you.  You'll develop your program on the Mac, run them on the Mac, and display the graphics on the Mac.  The only drawback is that your program and image files will be on the Mac and not in your beowulf account.  You will be shown at the end of the lab how to transfer them to your 111c-xx account.
 +
</bluebox>
 +
<br />
 +
 
 
==Fish (Reported from [[CSC111 Lab 10 | Lab 10]])==
 
==Fish (Reported from [[CSC111 Lab 10 | Lab 10]])==
  

Revision as of 11:37, 14 April 2010

Today we work on Mac OS.




This lab deals with classes, objects, and graphics. It builds on the examples we saw in class on Monday and Wednesday.



Fileicon-pdf.png
You may find the following document describing the different graphic objects introduce in the Zelle's textbook useful.




Working on the Local Mac

Today you are going to work with large images, which will make our python programs very slow if they run on beowulf and display images on your Mac. All the pixels have to travel over the network from beowulf to your Mac. Instead you are going to login using your 111c-xx account to the Mac in front of you. You'll develop your program on the Mac, run them on the Mac, and display the graphics on the Mac. The only drawback is that your program and image files will be on the Mac and not in your beowulf account. You will be shown at the end of the lab how to transfer them to your 111c-xx account.


Fish (Reported from Lab 10)

  • See all the fish? Make a note of one of the fish, and get a copy of its file as follows
  getcopy fishxx.gif            (replace xx by the actual number of the fish you want)
  • Write a new graphics program and copy/paste the following code in it:


.

from graphics import *
H = 400
W = 400

def waitForClick( win, message ):
    """ waitForClick: stops the GUI and displays a message.  
    Returns when the user clicks the window. The message is erased."""

    # wait for user to click mouse to start
    startMsg = Text( Point( win.getWidth()/2, win.getHeight()/2 ), message )
    startMsg.draw( win )    # display message
    win.getMouse()          # wait
    startMsg.undraw()       # erase


def main():
    global H, W
    win = GraphWin( "Fish Tank", W, H )
    waitForClick( win, "click to start" )

    fish = Image( Point( W/2, H/2 ), "fish15.gif" )  # replace 15 by the number of your fish
    fish.draw( win )

    waitForClick( win, "click to end" )
    win.close()

main()

 
.
  • Add a for loop and make the object fish move by dx, dy some fixed number of steps...
  • Create a an new class which is a fish, with its own file name, and its own dx and dy.
  • Create an object issued from the class. Verify that you can make the object move on the screen.
  • Create a school of several fish that move around the screen. The fish may move in opposite directions, but we'll assume that all fish move in the direction of where their head points to!!!
  • Make the fish go up or down, slightly, randomly, as it moves forward...

Aquarium

In this section you will apply a background image to the window. It will be the image of a fish tank, and you will make your fish move about in the tank.

The steps will be:

  1. get the image of the tank
  2. find the image dimension
  3. define a graphics window with the same dimension
  4. paste the tank image on the window
  5. display a fish on the window
  6. move the fish...




Tank2.gif




  • Get a copy of this image:
  getcopy tank2.gif
  • Find the image dimension.
  identify tank2.gif

  tank2.gif GIF wwwxhhh wwwxhhh+0+0 8-bit PseudoClass 256c 261kb 
  • Note the www and hhh integers, representing the width and height of the image.
  • Modify your python program and make the graphics window as wide and as high as the image.
  • Paste the image on your window as a background image:
   H = hhh   # use the same number as above
   W = www  # use the same number as above
  
   win = GraphWin( "111c-xx Aquarium", W, H  )
   background = Image( Point( W/2, H/2 ), "tank2.gif" )
   background.draw( win )
  • Verify that you get a nice aquarium and fish!

Your own aquarium

Aquarium3.gif
  • Use Google and search for other images of aquariums that you can use instead of tank2.gif. Use the advanced search feature to select only GIF files (or specify "aquarium filetype:gif" in the search bar).


  • Once you have the image showing by itself in the browser, full size, copy its URL.


  • At the Linux prompt, in the terminal window, type:


   wget http://theUrlOfTheGifFileYouWantToGet.gif


  • Verify that your directory now contains a new gif file.


   ls -ltr 


  • To see it on the screen, try


   display yourFileName.gif
(It is possible that this command may not work... But give it a chance to run, as it takes a while to open up the image)


  • Repeat the steps of the section above to paste the aquarium into your graphics window.