Difference between revisions of "CSC270 Homework 7 2012"
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===Question 1=== | ===Question 1=== | ||
− | Using the same idea as the "Hacking" problem in the last [[CSC270 Lab 7 2012|lab]] (putting your name into the display of the kit), pick a message that you want to display, and ''hack'' the code you used in the lab to make it display your | + | Using the same idea as the "Hacking" problem in the last [[CSC270 Lab 7 2012|lab]] (putting your name into the display of the kit), pick a message that you want to display, and ''hack'' the code you used in the lab to make it display your message. |
Take a picture (or several pictures) of the display showing your message and include it/them with your answer | Take a picture (or several pictures) of the display showing your message and include it/them with your answer | ||
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[[Category:CSC270]][[Category:6811]][[Category:Homework]] | [[Category:CSC270]][[Category:6811]][[Category:Homework]] |
Latest revision as of 07:41, 5 April 2012
--D. Thiebaut 13:43, 28 March 2012 (EDT)
This homework assignment is due on 4/4/12, at 1:00 p.m. You may work on this assignment in teams of at most 2 people.
Contents
Problem #1
Disassemble the code you used in the lab to display your message. This requires looking up the op-codes and figuring out what instructions they correspond to, and write the whole program using mnemonics.
The reverse table found here will help you do the reverse engineering.
The second table below (taken from the Heathkit Manual) is a list of the different Operating System entry points for the 6811 Kit. You'll see addresses that are used in the program you are reverse-engineering.
For example, if you wanted to output an Ascii character, say the letter 'A', to the screen of the 6811 Kit, you'd use the function at Address C006, which requires the character to be in AccB:
LDAB #41 ;Hex for 'A' JSR C006
Even though the handout says "JMP C006", one should actually use a JSR instruction, which means "JMP to Subroutine": it's a call to a function, and execution will automatically return to the instruction following the JSR when the function is done. In other words, there is a function at Address C006 that will print the ASCII equivalent to whatever hex number is in Accumulator B. When the printing to the screen is done, the processor returns automatically to the instruction following the JSR instruction.
Problem #2
Question 1
Using the same idea as the "Hacking" problem in the last lab (putting your name into the display of the kit), pick a message that you want to display, and hack the code you used in the lab to make it display your message.
Take a picture (or several pictures) of the display showing your message and include it/them with your answer
Question 2 (optional extra credit)
Write the code of your hacked program in assembly using the knowledge you acquired in Problem 1.
Problem #3
Question 1
- Write a program in 6800 Assembly Language that computes the quantity
Y = 3 * ( a + b ) - ( c - 2 )
- where Y, a, b, and c are byte variables.
- Assemble your code by hand.
- Write the listing of your code in a format similar to the example below:
ORG 0000 ; specifies starting address 0000
0000 96 10 start: LDAA a ; get Mem[0000] in ACCA (direct addressing)
0002 D6 11 LDAB b ; get Mem[0001] in ACCB
0004 1B ABA ; ACCA <- ACCA + ACCB
0005 97 12 STAA c ; Mem[0002] <- ACCA
0007 BD C0 00 JSR C000 ; jmp back to Operating System
ORG 0010 ; specifies starting address 0
0010 02 a DB 2 ; 2 is stored at 0010
0011 03 b DB 3 ; 3 is stored at 0011
0012 00 c DB ? ;
- Make sure you include the opcodes on the left of the program, including the address for each instruction.
Question 2
- How many bytes of code plus data does your program take?
Question 3
- How many cycles does your program take to execute from first to last instruction. How long does it take, in μsec to run from beginning to end?