Difference between revisions of "CSC111 Lab 12 2015"

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<bluebox>
 
<bluebox>
 
This lab deals with recursive functions.  Programming recursive functions is a challenging concept to master.  The best way to proceed is to write many different recursive solutions and observe the behavior of the functions as they perform their work.  Eventually recursion will start making sense.  It is normal to not fully understand it at first.  Keep at it.  Little by little, it will become natural thinking.
 
This lab deals with recursive functions.  Programming recursive functions is a challenging concept to master.  The best way to proceed is to write many different recursive solutions and observe the behavior of the functions as they perform their work.  Eventually recursion will start making sense.  It is normal to not fully understand it at first.  Keep at it.  Little by little, it will become natural thinking.
 +
<br />
 +
Feel free to work in ''pair-programming'' mode for this lab.  There is nothing to submit on Moodle this week, but do not skip another opportunity to program and practice Python to get ready for the final exam!
 
</bluebox>
 
</bluebox>
 
|}
 
|}
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+
<showafterdate after="20150422 12:00" before="20150601 00:00">
 
<br />
 
<br />
 
=Visualizing Recursive Factorial At Work=
 
=Visualizing Recursive Factorial At Work=
Line 102: Line 104:
 
   
 
   
 
def main():
 
def main():
     n = input( "Enter a positive integer: " )
+
     n = int( input( "Enter a positive integer: " ) )
 
     print( "Main calls fact( %d )" % n  )
 
     print( "Main calls fact( %d )" % n  )
 
     y = fact2( n, "  " )
 
     y = fact2( n, "  " )
Line 119: Line 121:
 
All the challenges below require you to put together a recursive function for a simple problem.
 
All the challenges below require you to put together a recursive function for a simple problem.
  
Thinking recursively is extremely challenging and takes a while to master! So don't despair.
+
Thinking recursively is quite challenging and takes a while to master. So don't despair!
  
Here is a simple set of points to remember when building a recursive function:
+
Here are points to remember when building a recursive function:
 
<br />
 
<br />
 
<tanbox>
 
<tanbox>
:# First figure out what the function will return to the main program.  Will it return a boolean?  An integer?  A list?  Then when the function calls itself recursively, that's should expect to receive back from a call to itself.<br /><br />
+
:# First, figure out what the function will return to the main program.  Will it return a boolean?  An integer?  A list?  Then when the function calls itself recursively, that's what it should expect to receive back from a call to itself.<br /><br />
 
:# What is the '''stopping condition'''?  What is the smallest problem you can solve without recursion?  That's the first thing you want to test for and do in your recursive function.<br /><br />
 
:# What is the '''stopping condition'''?  What is the smallest problem you can solve without recursion?  That's the first thing you want to test for and do in your recursive function.<br /><br />
 
:# If the stopping condition doesn't apply, and the function has to do some work, figure out how to make one or several recursive calls to the function, get some intermediate results back, combine them together and get the final answer.  That's the '''recursive step'''.<br />
 
:# If the stopping condition doesn't apply, and the function has to do some work, figure out how to make one or several recursive calls to the function, get some intermediate results back, combine them together and get the final answer.  That's the '''recursive step'''.<br />
Line 151: Line 153:
 
[[Image:QuestionMark2.jpg|right|120px]]
 
[[Image:QuestionMark2.jpg|right|120px]]
 
<br />
 
<br />
* Given a number ''n'', compute recursively the sum of all the even and positive numbers less than or equal to n.
+
* Given a number ''n'', compute recursively the sum of all the positive '''even''' numbers less than or equal to n.
 
* This is trickier than it seems!  Here is an example of running a loop and asking the recursive function to compute the sum of all the even numbers up to ''n'' when ''n'' ranges from 0 to 12.
 
* This is trickier than it seems!  Here is an example of running a loop and asking the recursive function to compute the sum of all the even numbers up to ''n'' when ''n'' ranges from 0 to 12.
 
<br />
 
<br />
Line 176: Line 178:
 
[[Image:QuestionMark3.jpg|right|120px]]
 
[[Image:QuestionMark3.jpg|right|120px]]
 
<br />
 
<br />
* Write a recursive function that returns the largest element of a list L using the following formula:
+
* Write a '''recursive function''' that returns the largest element of a list L using the following formula:
 
<br />
 
<br />
 
<br />
 
<br />
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|}
 
|}
  
:Test your program on different Arrays of varying sizes.  We assume that the arrays will always have at least one element.
+
:Test your program on different lists of varying sizes.  We assume that the lists will always have at least one element.
  
 
: ''' ''Hints'' '''
 
: ''' ''Hints'' '''
Line 387: Line 389:
 
[[File:FractalTree.png|right|250px]]
 
[[File:FractalTree.png|right|250px]]
 
<br />
 
<br />
This is just something for you to play with.  You do not have to include this into your '''lab13.py''' program.  Just create a new program with the code you'll find on [[CSC111_FractalTree.py| this page]], put it in the same directory where you store your '''graphics111.py''' directoryYou may want to call your program '''fractalTree.py'''.
+
* This exercise is for you to explore recursion in the context of graphics.   
  
The program generates a ''fractal'' treeFractals are self-similar objects: they look the same on a small scale as they do on a larger scale.
+
* Create a new program with the code you'll find on [[CSC111_FractalTree_2015.py| this page]], put it in the same directory where you store your '''graphics.py''' directoryYou may want to call your program '''fractalTree.py'''.
  
* Run the program first
+
* The program will generate a ''fractal'' tree.  Fractals are self-similar objects: they look the same on a small scale as they do on a larger scale.
* Then look at the code and see if you can figure out how the recursion works.
+
 
 +
* Run the program first.
 +
* Look at the code and see if you can figure out how the recursion works.
 
* To see how the different parameters influence the drawing of the ''fractal tree'', modify the following parameters, one at a time, and give them different values:
 
* To see how the different parameters influence the drawing of the ''fractal tree'', modify the following parameters, one at a time, and give them different values:
  
Line 406: Line 410:
 
<br />
 
<br />
  
=Submission=
 
 
<br />
 
<br />
Submit the program '''lab13.py''' to this URL: [http://cs.smith.edu/~thiebaut/111b/submitL13.php http://cs.smith.edu/~thiebaut/111b/submitL13.php].  
+
<br />
 +
 
 +
=Exploration: Visiting a Maze=
 +
 
 +
<br />
 +
<tanbox>
 +
Here is an example of a complex problem that can be (relatively) easily solved using a recursive program.
 +
</tanbox>
 +
<br />
 +
 
 +
* Go to  [[CSC111 visitMaze.py | this pag]][http://cs.smith.edu/dftwiki/index.php/CSC111_visitMaze.py e], copy the program in the '''Python 3 Graphics''' section.  Make sure you have the graphics.py program in the same directory where you will save your program.  The name you use for your program does not matter for this lab.
 +
* Run the program.
 +
 
 +
*      Observe how the recursive '''visitMaze()''' function leaves "bread crumbs" as red circles behind the cells that it visits, and colors in grey the cells that lead to impasses.
 +
 
 +
*      Edit the program and switch the order in which the function visits cells in the 4 directions. Make the recursive function decide to go up first, then left, then right, and finally down.
  
 +
*      Run the program and see how this change influences the way the program explores the maze.
 +
 +
*      Rename the '''mazeText''' string and call it '''mazeText0'''. 
 +
*      Rename the '''mazeText1''' string and call it '''mazeText'''. 
 +
 +
*    Look at '''mazeText''' and predict the path that the program is going to take when visiting it.
 +
 +
*      Change the order in which the recursive function visits the different directions, and observe if this modification makes the function find the exit faster.
 +
 +
*      Edit '''mazeText''' and put the exit on the left side.  Run your program again.  Same questions about predicting the path the program takes.
 +
 +
==    Treasures in the maze==
 +
 +
*      Let's change the rules of the game, and make your program find a path to a treasure, rather than a path to an exit. In our case the treasure will be a special character, say '&', inside the maze, which you can represent as a yellow circle.
 +
 +
*      Modify your the visitMaze() function so that it now returns true if it finds the treasure, and false if it doesn't find any treasure.  Finding an exit will now not be a condition of success. Verify that your program displays at the end the path to the treasure.
 +
</showafterdate>
 +
<br />
 +
<!-- ====================================================================== -->
 
<br />
 
<br />
 
<br />
 
<br />
 +
<showafterdate after="20150424 12:00" before="20150601 00:00">
 
<br />
 
<br />
<!--
+
=Solution Programs=
=Solution Program=
 
 
<br />
 
<br />
 
<source lang="python">
 
<source lang="python">
# solution programs for Lab13
+
# solution programs for Lab12 2015
 
#
 
#
 
#
 
#
Line 615: Line 652:
  
 
</source>
 
</source>
-->
 
 
 
----
 
----
 
----
 
 
=Exercise 1: Factorial=
 
 
<br />
 
<br />
Create a copy of this simple example:
+
==Mazes and Treasures==
 
<br />
 
<br />
<source lang="python">
+
::<source lang="python">
# lab12_1.py
+
# graphicsVisitMaze.py
# A simple program that uses a recursive function to compute
+
# D. Thiebaut
# the factorial of a number.
+
# Generates a maze and displays it in a graphics window.
 
+
# The maze is defined as a collection of lines of text.
def fact( n ):
+
# MazeText is the variable containing the raw definition.
    if n<=1:
+
# MazeText is split into lines and the list of lines is kept
        return 1
+
# in the variable maze.
 +
# Each line in mazeText contains # or . characters.  A #-character
 +
# indicates a wall, while a . indicates an empty space.
 +
# MazeText is cleaned up and all the dots are replaced by spaces.
 +
# Then the maze is displayed in the graphic window.
 +
# The program maintains the status of the visit in the variable
 +
# maze.  A '.' will represent a breadcrumb, i.e. a place that has
 +
# been visited and that is potentially on the path to the exit.  An
 +
# 'i' character indicates a visited place that leads to an impass.
 +
# The program starts by visiting location STARTi (line number)
 +
# and STARTj (column number).
 +
#
 +
import time
 +
import os
 +
from graphics import *
  
    y = fact( n-1 )
 
    result = n * y
 
    return result
 
  
 +
# Dimensions of the graphics window
 +
WIDTH  = 800
 +
HEIGHT = 600
  
def main():
+
mazeText = """
    n = int( input( "Enter a positive number: " ) )
+
#########################
    x = fact( n )
+
.............&..........#
    print( "the factorial of", n, "is", x )
+
##############.##########
 +
..#.#........#.#........#
 +
#.#.#.########.########.#
 +
#.#.#.................#.#
 +
#.#.###.#####.#####.#...#
 +
#...........#.#&#.#.#####
 +
#.#########.#.#.#.#.....#
 +
#.#.#.#.#.#.#.#.#######.#
 +
#.#.........#.#.......#.#
 +
#.###############.#####.#
 +
#...............#.......#
 +
#.###########.#########.#
 +
#........#..............#
 +
#########################
 +
"""
  
main()
+
mazeText1 = """
 +
#########################
 +
........................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#........................
 +
#.......................#
 +
#########################
 +
"""
  
 +
mazeText2 = """
 +
#########################
 +
........................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#######################.#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.......................#
 +
#.#######################
 +
#.......................#
 +
#.......................#
 +
#........................
 +
#.......................#
 +
#########################
 +
"""
  
</source>
+
#
<br />
+
STARTi = 1  # line number
* Run your program
+
STARTj = 0   # column number
* It will prompt you for a number and will return its factorial.
 
* Verify that it computes the correct result.  Below are some factorials numbers to compare your output to.
 
 
 
  1! =                   1
 
  2! =                    2
 
  3! =                    6
 
  4! =                  24
 
  5! =                  120
 
  6! =                  720
 
  7! =                5040
 
  8! =                40320
 
  9! =              362880
 
   10! =              3628800
 
  11! =             39916800
 
   12! =            479001600
 
  13! =          6227020800
 
  14! =          87178291200
 
 
 
;Question 1
 
:
 
:*Add print statements to your '''fact()''' function so that it will print exactly what it does.  For example, before it tests to see if ''n'' is less than equal to 1, you could print:
 
  
    print("fact function started. Receives n =", n )
+
NOLINES = len( mazeText.strip().split("\n") )
    print( "testing if", n, "is >= 1" )
+
NOCHARS = len( mazeText.strip().split("\n")[1] )
 
+
BLOCKWIDTH  = WIDTH // NOCHARS
:*Add print statements that will show the values of '''y''' and '''result'''.
+
BLOCKHEIGHT = HEIGHT / NOLINES
 
 
:*Run your program and observe its output.  You should be able to better observe how the function ''fact()'' recursively calls itself?
 
<br />
 
=Exercise 2: A Factorial with Annotation=
 
<br />
 
* Create the more sophisticated program shown below.  Observe it well first, and try to figure out what the '''indent''' variable does.
 
 
 
<br />
 
::<source lang="python">
 
# factorialPrint.py
 
# Demonstrates a recursive factorial function and the nesting created by the function calling itself.
 
#
 
def fact( n, indent ):
 
    print( indent, "fact(", n, ") started" )
 
    print( indent, "comparing", n, "to 1" )
 
    if n<=1:
 
        print( indent, n, "is <= 1.  Returning 1" )
 
        return 1
 
  
    print( indent, n, "is not <= 1.  Calling fact(", n-1, ") and storing it in y" )
 
   
 
    y = fact( n-1, indent + "    "  )
 
   
 
    print( indent, "just received", y, " when fact(", n-1, ") returned." )
 
    result = n * y
 
    print( indent, "multiplied", n, "by", y," Returning", result," to caller" )
 
    return result
 
 
   
 
   
 +
def getMazeFromFile( fileName ):
 +
    """reads the definition of the maze from a file"""
 
   
 
   
def main():
+
    try:
    # print first 15 factorials
+
        lines = open( fileName, 'r' ).read()
    n = int( input( "Enter a positive integer: " ) )
+
     except:
    print( "Main calls fact(", n,")" )
+
        print( "I/O Error: could not open", fileName )
   
+
        return None
    y = fact( n, "  " )
 
      
 
    print( "Main receives result in y = ", y )
 
 
   
 
   
main()
+
    return getMaze( lines )
 
   
 
   
</source>
+
def getMaze( mazeText ):
 +
    """take the string representing the maze and
 +
    break it down into an array of lines"""
 +
    maze=[]
 +
    for i, line in enumerate( mazeText.split( '\n' ) ):
 +
        line = line.strip()
 +
        #print( "%d [%s]" % (i, line ) )
 +
        if len( line ) < 2:
 +
            continue
 +
        line = line.replace( '.', ' ' )
 +
        maze.append( line )
 +
    return maze
  
*Run the program
+
def printMaze( maze ):
*Explain the pattern made by the printed lines. Why this shape?
+
    for line in maze:
*Where does  the stopping condition appear in the printed lines?  In other words, where is the printed statement that indicates that '''fact()''' just received a value of ''n'' equal to 1?  Why isn't this statement at the end of the printout?
+
        print( line )
 +
    for i in range( len( maze ) ):
 +
        for j in range( len( maze[0] ) ):
 +
            print( maze[i][j], sep="", end="" )
 +
        print()
 +
    print()
 +
   
 +
def setBreakCrumb( i, j, win ):
 +
    global BLOCKWIDTH
 +
    global BLOCKHEIGHT
 +
    radius = BLOCKWIDTH // 4
 +
    brd = Circle( Point( (j+0.5)*BLOCKWIDTH, (i+0.5)*BLOCKHEIGHT ), radius )
 +
    brd.setFill( "red" )
 +
    brd.draw( win )
 +
   
 +
    # rest a tiny bit to slow down the program
 +
    time.sleep( 0.1 )
  
<br />
+
def setTreasure( i, j, win ):
=Exercise: Finding the largest in a series of numbers=
+
    global BLOCKWIDTH
<br />
+
    global BLOCKHEIGHT
* For this exercise, we must forget that the max() function can return the largest of a list of numbers in one swoop.  Instead, we want to write a '''recursive function''' that finds the largest of a list of numbers.
+
    radius = BLOCKWIDTH // 4
* Write a program that includes a '''recursive''' function called '''largest( )'''.  The function receives a list of numbers as parameter, and returns the largest element of a list using the following recursive formula:
+
    brd = Circle( Point( (j+0.5)*BLOCKWIDTH, (i+0.5)*BLOCKHEIGHT ), radius )
<br />
+
    brd.setFill( "orange" )
<br />
+
     brd.draw( win )
::<source lang="text">
 
     largest( A )  = A[0]                                  if len( A ) == 1
 
 
      
 
      
                  = max( A[0], largest( A[1:] ) )          otherwise
 
  
</source>
+
def setImpass( i, j, win ):
<br />
+
    global BLOCKWIDTH
<br />
+
    global BLOCKHEIGHT
 +
    radius = BLOCKWIDTH // 4
 +
    blk = Rectangle( Point( j*BLOCKWIDTH, i*BLOCKHEIGHT ),
 +
                  Point( (j+1)*BLOCKWIDTH, (i+1)*BLOCKHEIGHT ) )
 +
    blk.setFill( "lightgrey" )
 +
    blk.setOutline( "lightgrey" )
 +
    blk.draw( win )
 +
   
 +
    # rest a tiny bit to slow down the program
 +
    time.sleep( 0.1 )
  
* Test your program on different lists of varying length.  We assume that the list of numbers will always have at least one element.
 
  
<br />
+
def displayMaze( maze, win ):
<br />
+
    """ display the maze and wait for some amount of time"""
 +
    global BLOCKWIDTH
 +
    global BLOCKHEIGHT
 +
    global NOLINES
 +
    global NOCHARS
 +
   
 +
    blocks = []
 +
    for i in range (NOLINES ):
 +
      for j in range( NOCHARS ):
 +
          if maze[i][j]=="#":
 +
            r = Rectangle( Point( j*BLOCKWIDTH, i*BLOCKHEIGHT ),
 +
                        Point( (j+1)*BLOCKWIDTH, (i+1)*BLOCKHEIGHT ) )
 +
            r.setFill( "blue" )
 +
            r.setOutline( "blue" )
 +
            r.draw( win )
 +
            blocks.append( r )
 +
          if maze[i][j]=="&":
 +
            setTreasure( i, j, win )
 +
           
 +
    return blocks
  
* ''' ''Hints'' '''
+
def setChar( maze, i, j, char ):
*# the function definition is simply  '''def largest( A ):'''
+
    """puts the character char at position i,
*# write the stopping condition first ('''if len(A)...''')
+
    j in the maze"""
*# if the stopping condition is not met, compute the '''max()''' of '''A[0]''' and '''largest( ''A minus the first element'' )'''
+
    line = maze[i]
 +
    letters = []
 +
    for letter in line:
 +
        letters.append( letter )
 +
    letters[j] = char
 +
    maze[i] = ''.join( letters )
 +
   
 +
def visitMaze( maze, i, j, win ):
 +
    """recursive visit of the maze.  Returns True when it
 +
    has found the exit, False otherwise"""
  
 +
    print( "visiting cell( %d, %d) containing '%s'"
 +
          % (i, j, maze[i][j] ) )
 +
 +
    #printMaze( maze )
 +
    if ( i != STARTi or j != STARTj ) and maze[i][j]=='&':
 +
        #and ( (i==0 or i==len( maze )-1 ) or (j==0 or j==len( maze[0] )-1 ) ):
 +
        return True
  
<font color="white"><tt>def largest( A ):<br />&nbsp;&nbsp;&nbsp;if len( A )==1:<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return A[0]<br />&nbsp;&nbsp;&nbsp;return max( A[0], largest( A[1:] ) )
+
    # put a bread crum where we are
</tt></font>
+
    setBreakCrumb( i, j, win )
<br />
+
    setChar( maze, i, j, '.' )
=Exercise: Finding the smallest element=
+
<br />
+
    #--- try the four directions around where we are ---
Write a similar function that finds the smallest element of a list of numbers, recursively.  You can use the min() function, but only to find the smallest of 2 numbers.
+
    #--- to the right? ---
<br />
+
    if j+1< len( maze[0] ) and maze[i][j+1] in " &":
=Exercise: Finding the longest word in a text=
+
        if visitMaze( maze, i, j+1, win ) == True:
<br />
+
                return True # found an exit by going right!
Write a ''recursive'' function that is given a list of words and returns the longest word in the list.
+
<br />
+
    #--- down? ---
=Exercise: Finding the shortest word in a text=
+
    if i+1< len( maze ) and maze[i+1][j] in " &":
<br />
+
        if visitMaze( maze, i+1, j, win ) == True:
Write a ''recursive'' function that is given a list of words and returns the shortest word in the list.
+
                return True # found an exit by going down!
<br />
+
 +
    #--- up? ---
 +
    if i-1>=0 and maze[i-1][j] in " &":
 +
        if visitMaze( maze, i-1, j, win ) == True:
 +
                return True # found an exit by going up!
 +
 +
    #--- to the left? ---
 +
    if j-1>=0 and maze[i][j-1] in " &":
 +
        if  visitMaze( maze, i, j-1, win ) == True:
 +
                return True # found an exit by going left!
 +
 +
    #--- if we're here, none of the 4 directions was successful ---
 +
    #--- in bringing us to an exit, we have to mark our cell with--
 +
    #--- a v, and return false to our caller, indicating that we---
 +
    #--- couldn't find a path                                  ---
  
<br />
+
    setImpass( i, j, win )
=Binary Search=
+
    setChar( maze, i, j, 'v' )
<br />
+
    #printMaze( maze )
* Create a copy of the [[CSC111_BinarySearch.py | binary search program]].
+
    return False
* Observe the main function. Make sure you figure out how large the array is.
+
 +
 +
def main():
 +
    """gets the maze, visit and display it"""
 +
    #maze = getMazeFromFile( 'largemaze.txt' )
 +
    win = GraphWin("Maze", WIDTH, HEIGHT )
 +
   
 +
    maze = getMaze( mazeText )
  
* Run the program and verify that the search function does a good job reporting if a number is in the array of not.
+
    #printMaze( maze )
 
+
    blocks = displayMaze( maze, win )
;First problem
+
    printMaze( maze )
 
+
    success = visitMaze( maze, STARTi, STARTj, win )
:
+
:*Modify the program so that it counts the number of comparisons that it performs. A good way to do this is to create a global variable, we'll call it '''count''', that is declared at the beginning of your program, and which you increment by one, every time the binsearch function compares two quantities. These comparisons are a good indicator of the amount of "work" done by the function, since it is obvious just looking at the program to figure out how much time the function will call itself.
+
    #--- print the maze without the v-characters ---
 
+
    #printMazeNoVs( maze )
:*The correct way to use count as a global variables is illustrated below. You initialize the variable at the beginning of the program, and in the functions that need to use it, you define count as global so that python will know that count is not just a local variable used inside the function, but refers to something defined outside the function.
 
 
 
<br />
 
::<source lang="python">
 
# program header
 
#  
 
count = 0
 
 
   
 
   
def binsearch( ... ):
+
    if success:
    global count
+
        print( "A path was found!" )
 +
    else:
 +
        print( "No path to an exit found..." )
  
     ...
+
     win.getMouse()
     count += 1
+
     win.close()
 
 
 
 
def main():
 
    global count
 
 
      
 
      
    ...
+
main()
    count = 0
 
    binarySearch( ... )
 
    print( count )
 
 
</source>
 
</source>
 
:*Make the main program print the number of comparisons performed after the function returns to main.
 
 
:*Make sure you reset the counter to 0 for every new search!
 
 
;Second question
 
:
 
:* Run your program several times for lists of size '''20''', '''100''', '''1,000''', '''10,000''', and '''100,000'''. 
 
:* For each list size, record the number of comparisons it takes to find items
 
:* What is the relationship between the size of the list and the (average) number of comparisons?
 
 
=Exploring Fractal Trees=
 
[[File:FractalTree.png|right|250px]]
 
<br />
 
This is just something for you to play with.  You do not have to include this into your '''lab13.py''' program.  Just create a new program with the code you'll find on [[CSC111_FractalTree.py| this page]], put it in the same directory where you store your '''graphics111.py''' directory.  You may want to call your program '''fractalTree.py'''.
 
 
The program generates a ''fractal'' tree.  Fractals are self-similar objects: they look the same on a small scale as they do on a larger scale.
 
 
* Run the program first
 
* Then look at the code and see if you can figure out how the recursion works.
 
* To see how the different parameters influence the drawing of the ''fractal tree'', modify the following parameters, one at a time, and give them different values:
 
 
; theta
 
: in the main program, change the angle '''theta'''  which controls how much a branch will diverge from the direction of the branch that supports it.  Try 0.4 first.  Then try values between 0 and 0.8.
 
 
; level of recursion
 
: the main program passes '''9''' to the function as a starting level of recursion.  Try passing smaller numbers first, then larger numbers (but less than 13 or so).
 
 
; trunk_ratio
 
: recursive function defines this as 0.29 and that represents the length of the trunk relative to its two branches.  Try ratios between 0.1 (10%) and 0.9 (90%).
 
 
<br />
 
=Exercise: Exploring a Maze=
 
 
 
<br />
 
<br />
<tanbox>
+
</showafterdate>
Here is an example of a complex problem that can be (relatively) easily solved using a recursive program.
 
</tanbox>
 
<br />
 
 
 
*Get a copy of the [[CSC111 visitMaze.py | maze-visiting program]], and run it.
 
 
 
    getcopy visitMaze.py
 
 
 
*      Observe how the recursive '''visitMaze()''' function leaves "bread crumbs" behind the cells that it visits, and "v" characters in cells visited but known not to lead to an exit.
 
 
 
*      Edit the program and switch the order in which the function visits cells in the 4 directions. Make the recursive function decide to go up first, then left, then right, and finally down.
 
 
 
*      Run the program and see how this change influences the way the program explores the maze.
 
 
 
*      Modify your program so that the maze is now a much simpler maze, in the spirit of the maze shown below:
 
 
 
 
 
      mazeText = """
 
      #########################
 
      ........................#
 
      #.......................#
 
      #.......................#
 
      #...........#...........#
 
      #...........#...........#
 
      #############...........#
 
      #...........#...........#
 
      #.......................#
 
      #........################
 
      #........................
 
      #.......................#
 
      #.......................#
 
      #########################
 
      """
 
 
 
 
 
*      Predict the path that the program is going to take when visiting it.
 
  
*      Repeat the same experiment as before and change the order in which the recursive function visits the different directions, and observe if this makes the function find the exit faster.
 
 
==    Treasures in the maze==
 
 
*      Let's change the rules of the game, and make your program find a path to a treasure, rather than a path to an exit. In our case the treasure will be a special character, say '&', inside the maze.
 
 
*      Modify your the visitMaze() function so that it now returns true if it finds the treasure, and not an exit. Verify that your program displays at the end the path to the treasure.
 
 
<br />
 
<br />
 
<br />
 
 
<br />
 
<br />
 
<br />
 
<br />

Latest revision as of 06:31, 22 April 2015

--D. Thiebaut (talk) 11:31, 19 April 2015 (EDT)


This lab deals with recursive functions. Programming recursive functions is a challenging concept to master. The best way to proceed is to write many different recursive solutions and observe the behavior of the functions as they perform their work. Eventually recursion will start making sense. It is normal to not fully understand it at first. Keep at it. Little by little, it will become natural thinking.
Feel free to work in pair-programming mode for this lab. There is nothing to submit on Moodle this week, but do not skip another opportunity to program and practice Python to get ready for the final exam!



<showafterdate after="20150422 12:00" before="20150601 00:00">

Visualizing Recursive Factorial At Work


Create a copy of this simple example:

# factorial.py
# Demonstrates a recursive factorial function

def fact( n ):
    # stopping condition
    if n<=1: 
        return 1

    # recursive step
    y = fact( n-1 )
    result = n * y
    return result


def main():
    n = int( input( "Enter a positive number: " ) )
    x = fact( n )
    print( "the factorial of %d is %d." % ( n , x ) )

main()


  • Run your program
  • It will prompt you for a number and will return its factorial.
  • Verify that it computes the correct result. Below are some factorials numbers to compare your output to.
  1! =                    1
  2! =                    2
  3! =                    6
  4! =                   24
  5! =                  120
  6! =                  720
  7! =                 5040
  8! =                40320
  9! =               362880
 10! =              3628800
 11! =             39916800
 12! =            479001600
 13! =           6227020800
 14! =          87178291200


Visualizing, Step 1


  • Add print statements to your fact() function so that it will let you know exactly what it does. For example, before it tests to see if n is less than equal to 1, you could print:


     print( "fact function started.  Receives n =", n )
     print( "testing if %d is >= 1" % (n) )


  • Add print statements that will show the values of y and result.
  • Run your program and observe its output. Can you see better how the function fact() recursively calls itself?


Visualizing, Step 2


  • Create the more sophisticated program shown below. Observe it well first, and try to figure out what the indent variable does.


# factorialPrint.py
# Demonstrates a recursive factorial function
 
def fact2( n, indent ):
    print( indent, "fact2(%d) started" % n )
    print( indent, "comparing %d to 1" % n )
    if n<=1: 
        print( indent, "%d is <= 1.  Returning 1" % 1 )
        return 1

    print( indent, "%d is not <= 1.  Calling fact2(%d) and storing it in y" % (n, n-1) )
    y = fact2( n-1, indent + "    "  )
    print( indent, "just received %d from fact2( %d )." % ( y, n-1 ) )
    result = n * y
    print( indent, "multiplied %d by %d.  It's %d.  Returning %d to caller" % ( n, y, result, result ) )
    return result
 
 
def main():
    n = int( input( "Enter a positive integer: " ) )
    print( "Main calls fact( %d )" % n  )
    y = fact2( n, "   " )
    print( "Main receives result = ", y )
 
main()
  • Run the program
  • Explain the pattern made by the printed lines. Why this shape?
  • Where does the stopping condition appear in the printed lines? In other words, where is the printed statement that indicates that fact() just received a value of n equal to 1? Why isn't this statement at the end of the printout?


Thinking Recursively


All the challenges below require you to put together a recursive function for a simple problem.

Thinking recursively is quite challenging and takes a while to master. So don't despair!

Here are points to remember when building a recursive function:

  1. First, figure out what the function will return to the main program. Will it return a boolean? An integer? A list? Then when the function calls itself recursively, that's what it should expect to receive back from a call to itself.

  2. What is the stopping condition? What is the smallest problem you can solve without recursion? That's the first thing you want to test for and do in your recursive function.

  3. If the stopping condition doesn't apply, and the function has to do some work, figure out how to make one or several recursive calls to the function, get some intermediate results back, combine them together and get the final answer. That's the recursive step.




Challenge 1: Recursive Sum

QuestionMark1.jpg


  • Given a number n, compute recursively the sum of all the numbers from 1 to n. For example, if you pass n = 5 to the solution function, it will return 15 (which is equal to 5+4+3+2+1)



Challenge 2: Recursive Even Sum

QuestionMark2.jpg


  • Given a number n, compute recursively the sum of all the positive even numbers less than or equal to n.
  • This is trickier than it seems! Here is an example of running a loop and asking the recursive function to compute the sum of all the even numbers up to n when n ranges from 0 to 12.


n = 0  sumEven(0) returns 0
n = 1  sumEven(1) returns 0
n = 2  sumEven(2) returns 2
n = 3  sumEven(3) returns 2
n = 4  sumEven(4) returns 6
n = 5  sumEven(5) returns 6
n = 6  sumEven(6) returns 12
n = 7  sumEven(7) returns 12
n = 8  sumEven(8) returns 20
n = 9  sumEven(9) returns 20
n = 10  sumEven(10) returns 30
n = 11  sumEven(11) returns 30



Challenge 3: Recursive Max

QuestionMark3.jpg


  • Write a recursive function that returns the largest element of a list L using the following formula:




largest( L )

= L[0]

if len( L ) == 1

 

= max( L[0], largest( L[1:] ) )

otherwise. We assume N=len(L)

Test your program on different lists of varying sizes. We assume that the lists will always have at least one element.
Hints
  • the function definition is simply def largest( L ):
  • write the stopping condition first (if len(L)...)
  • if the stopping condition is not met, compute the max() of L[0] and largest( L minus the first element )

def largest( A ):
   if len( A )==1:
      return A[0]
   return max( A[0], largest( A[1:] ) )

Divide and Conquer Recursion


  • We now take a slightly different approach. This time we take a list, divide it two halves, recursively process the two halves, and combine the result of the results obtained on both sides.
  • As an example, assume we have to find the largest item in a list L. Here's a possible way to describe the recursive divide-and-conquer approach:



largest( L )

= L[0]

if len( L ) == 1

 

= max( largest( L[0:N/2], largest( L[N/2:] ) )

otherwise. We assume N=len(L)



The code equivalent to this definition is shown below:

def divideConquerLargest( L ):
     N = len( L )
     if N==1:
           return L[0]

     return max( divideConquerLargest( L[0:N//2] ),
                divideConquerLargest( L[N//2: ] ) )


  • Run this code, and verify that it returns the largest element of an unsorted list of integers.


    L = [1, 2, 3, 0, 10, 20, 30, 3, -3, 5, 1, 100, 1]
    print( "divideConquerLargest( %s ) = %d" % (L, divideConquerLargest(L ) ) )


Challenge 4: Divide-and-Conquer Min

QuestionMark4.jpg


  • Write a recursive function that uses the divide and conquer approach to find the smallest element in a list L.



Challenge 5: Divide-and-Conquer Sum

QuestionMark6.jpg


  • Write a recursive function that uses the divide and conquer approach to compute the sum of all the elements in a list L.









Fractal Trees

FractalTree.png


  • This exercise is for you to explore recursion in the context of graphics.
  • Create a new program with the code you'll find on this page, put it in the same directory where you store your graphics.py directory. You may want to call your program fractalTree.py.
  • The program will generate a fractal tree. Fractals are self-similar objects: they look the same on a small scale as they do on a larger scale.
  • Run the program first.
  • Look at the code and see if you can figure out how the recursion works.
  • To see how the different parameters influence the drawing of the fractal tree, modify the following parameters, one at a time, and give them different values:
theta
in the main program, change the angle theta which controls how much a branch will diverge from the direction of the branch that supports it. Try 0.4 first. Then try values between 0 and 0.8.
level of recursion
the main program passes 9 to the function as a starting level of recursion. Try passing smaller numbers first, then larger numbers (but less than 13 or so).
trunk_ratio
recursive function defines this as 0.29 and that represents the length of the trunk relative to its two branches. Try ratios between 0.1 (10%) and 0.9 (90%).




Exploration: Visiting a Maze


Here is an example of a complex problem that can be (relatively) easily solved using a recursive program.


  • Go to this page, copy the program in the Python 3 Graphics section. Make sure you have the graphics.py program in the same directory where you will save your program. The name you use for your program does not matter for this lab.
  • Run the program.
  • Observe how the recursive visitMaze() function leaves "bread crumbs" as red circles behind the cells that it visits, and colors in grey the cells that lead to impasses.
  • Edit the program and switch the order in which the function visits cells in the 4 directions. Make the recursive function decide to go up first, then left, then right, and finally down.
  • Run the program and see how this change influences the way the program explores the maze.
  • Rename the mazeText string and call it mazeText0.
  • Rename the mazeText1 string and call it mazeText.
  • Look at mazeText and predict the path that the program is going to take when visiting it.
  • Change the order in which the recursive function visits the different directions, and observe if this modification makes the function find the exit faster.
  • Edit mazeText and put the exit on the left side. Run your program again. Same questions about predicting the path the program takes.

Treasures in the maze

  • Let's change the rules of the game, and make your program find a path to a treasure, rather than a path to an exit. In our case the treasure will be a special character, say '&', inside the maze, which you can represent as a yellow circle.
  • Modify your the visitMaze() function so that it now returns true if it finds the treasure, and false if it doesn't find any treasure. Finding an exit will now not be a condition of success. Verify that your program displays at the end the path to the treasure.

</showafterdate>


<showafterdate after="20150424 12:00" before="20150601 00:00">

Solution Programs


# solution programs for Lab12 2015
#
#
from random import randrange

def fact( n ):
    print( "fact function started.  Received n =", n )
    print( "testing if %d is >= 1" % (n) )

    if n<=1:
        print( "n == 1.  Returning 1" )
        return 1

    print( "n > 1. Calling fact( %d )" % (n-1) )
    y = fact( n-1 )
    print( "setting y to %d" % y )
    result = n * y
    print( "returning result = %d * %d = %d" % (n, y, n*y) )
    return result

def fact2( n, indent ):
    print( indent, "fact2(%d) started" % n )
    print( indent, "comparing %d to 1" % n )
    if n<=1: 
        print( indent, "%d is <= 1.  Returning 1" % 1 )
        return 1

    print( indent, "%d is not <= 1.  Calling fact2(%d) and storing it in y" % (n, n-1) )
    y = fact2( n-1, indent + "    "  )
    print( indent, "just received %d from fact2( %d )." % ( y, n-1 ) )
    result = n * y
    print( indent, "multiplied %d by %d.  It's %d.  Returning %d to caller" % ( n, y, result, result ) )
    return result

def sum1( n ):
    if n==1:
        return 1
    return n + sum1( n-1 )

def evenSum1( n ):
    if n <= 1:
        return 0

    if n%2 == 0:
        return n + evenSum1( n-2 )
    if n%2 == 1:
        return evenSum1( n-1 )

def recurseMax( L ):
    N = len( L )
    if N==1:
        return L[0]

    return max( L[0], recurseMax( L[1:] ) )

def divideConquerLargest( L ):
     N = len( L )
     if N==1:
           return L[0]

     return max( divideConquerLargest( L[0:N//2] ),
                divideConquerLargest( L[N//2: ] ) )

def divideConquerMin( L ):
     N = len( L )
     if N==1:
           return L[0]

     return min( divideConquerMin( L[0:N//2] ),
                divideConquerMin( L[N//2: ] ) )

      
def divideConquerSum( L ):
     N = len( L )
     if N==1:
           return L[0]

     return divideConquerSum( L[0:N//2] ) +  divideConquerSum( L[N//2: ] )


def divideConquerAbs( L ):
     N = len( L )
     if N==1:
           L[0] = abs( L[0] )
           return L

     return divideConquerAbs( L[0:N//2] ) +  divideConquerAbs( L[N//2: ] )


#------------------------------------------------------------------
def createArray( n ):
    """Creates a list of n random numbers in sorted order"""
    A= []
    for i in range( n ):
        A.append( randrange( n * 10 )  )
    
    A.sort()
    return A

#------------------------------------------------------------------
def binsearch( A, low, high, key ):
    """a recursive function that searches the list A to see if
    it contains the item key between the indexes "low" and "high".
    returns the index where the key was found, or -1 otherwise
    """

    print( "low=%10d high=%10d key=%10d" % (low, high, key) )
    
    if low>high:
        return -1
    
    mid = ( low + high )//2
    if A[mid]==key:
        return mid

    if key < A[mid]:
        return binsearch( A, low, mid-1, key )
    else:
        return binsearch( A, mid+1, high, key )



def main():
    # fact
    """
    n = int( input( "Enter a positive number: " ) )
    x = fact( n )
    print( "the factorial of %d is %d." % ( n , x ) )
    """

    # fact2
    """
    n = int( input( "Enter a positive number: " ) )
    x = fact2( n, "   " )
    print( "the factorial of %d is %d." % ( n , x ) )
    """

    # sum1
    """
    n = int( input( "Enter a positive number: " ) )
    print( "sum of all numbers from 1 to %d = %d" % (n, sum1(n) ) )
    """
    
    # evenSum1
    """
    for n in range( 12 ):
        print( " n = %d  sumEven(%d) returns %d" % (n, n, evenSum1(n) ) )
    """

    # recursive max
    """
    L = [1, 2, 3, 0, 10, 20, 30, 3, -3, 5, 1, 100, 1]
    print( "recurseMax( %s ) = %d" % ( L, recurseMax( L ) ) )
    """

    # divideConquerLargest
    """
    L = [1, 2, 3, 0, 10, 20, 30, 3, -3, 5, 1, 100, 1]
    print( "divideConquerLargest( %s ) = %d" % (L, divideConquerLargest(L ) ) )
    """                               

    # divideConquerMin
    """
    L = [1, 2, 3, 0, 10, 20, 30, 3, -3, 5, 1, 100, 1]
    print( "divideConquerMin( %s ) = %d" % (L, divideConquerMin(L ) ) )
    """
    
    # divideConquerSum
    """
    L = [1, 2, 3, 10, 101, 100, 100]
    print( "divideConquerSum( %s ) = %d" % (L, divideConquerSum(L ) ) )
    """
    
    # divideConquerAbs
    """
    L = [1, 2, 3, -10, -101, 100, 100]
    print( "divideConquerAbs( %s ) = %s" % (L, divideConquerAbs(L ) ) )
    """

    # binSearch
    #A = createArray( 20 )
    #print( "A = ", A )
    
    A = createArray( 1000000 )
    print( A[100:110] )
    
    while True:
        print
        key = int( input( "search for what number?  " ) )
        if key==-1: break
        index = binsearch( A, 0, len( A )-1, key )
        if index != -1:
            print( "found %d at index %d" % ( key, index ) )
        else:
            print(  "%d not in A" % key )
main()


Mazes and Treasures


# graphicsVisitMaze.py
# D. Thiebaut
# Generates a maze and displays it in a graphics window.
# The maze is defined as a collection of lines of text.
# MazeText is the variable containing the raw definition.
# MazeText is split into lines and the list of lines is kept
# in the variable maze.
# Each line in mazeText contains # or . characters.  A #-character
# indicates a wall, while a . indicates an empty space.
# MazeText is cleaned up and all the dots are replaced by spaces.
# Then the maze is displayed in the graphic window.
# The program maintains the status of the visit in the variable
# maze.  A '.' will represent a breadcrumb, i.e. a place that has
# been visited and that is potentially on the path to the exit.  An
# 'i' character indicates a visited place that leads to an impass.
# The program starts by visiting location STARTi (line number)
# and STARTj (column number).
# 
import time
import os
from graphics import *


# Dimensions of the graphics window
WIDTH  = 800
HEIGHT = 600

mazeText = """
#########################
.............&..........#
##############.##########
..#.#........#.#........#
#.#.#.########.########.#
#.#.#.................#.#
#.#.###.#####.#####.#...#
#...........#.#&#.#.#####
#.#########.#.#.#.#.....#
#.#.#.#.#.#.#.#.#######.#
#.#.........#.#.......#.#
#.###############.#####.#
#...............#.......#
#.###########.#########.#
#........#..............#
#########################
"""

mazeText1 = """
#########################
........................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#........................
#.......................#
#########################
"""

mazeText2 = """
#########################
........................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#.......................#
#######################.#
#.......................#
#.......................#
#.......................#
#.......................#
#.#######################
#.......................#
#.......................#
#........................
#.......................#
#########################
""" 

#
STARTi = 1   # line number
STARTj = 0   # column number

NOLINES = len( mazeText.strip().split("\n") )
NOCHARS = len( mazeText.strip().split("\n")[1] )
BLOCKWIDTH  = WIDTH // NOCHARS
BLOCKHEIGHT = HEIGHT / NOLINES

 
def getMazeFromFile( fileName ):
    """reads the definition of the maze from a file"""
 
    try:
        lines = open( fileName, 'r' ).read()
    except:
        print( "I/O Error: could not open", fileName )
        return None
 
    return getMaze( lines )
 
def getMaze( mazeText ):
    """take the string representing the maze and
    break it down into an array of lines"""
    maze=[]
    for i, line in enumerate( mazeText.split( '\n' ) ):
        line = line.strip()
        #print( "%d [%s]" % (i, line ) )
        if len( line ) < 2:
            continue
        line = line.replace( '.', ' ' )
        maze.append( line )
    return maze

def printMaze( maze ):
    for line in maze:
        print( line )
    for i in range( len( maze ) ):
        for j in range( len( maze[0] ) ):
            print( maze[i][j], sep="", end="" )
        print()
    print()
    
def setBreakCrumb( i, j, win ):
    global BLOCKWIDTH
    global BLOCKHEIGHT
    radius = BLOCKWIDTH // 4
    brd = Circle( Point( (j+0.5)*BLOCKWIDTH, (i+0.5)*BLOCKHEIGHT ), radius )
    brd.setFill( "red" )
    brd.draw( win )
    
    # rest a tiny bit to slow down the program
    time.sleep( 0.1 )

def setTreasure( i, j, win ):
    global BLOCKWIDTH
    global BLOCKHEIGHT
    radius = BLOCKWIDTH // 4
    brd = Circle( Point( (j+0.5)*BLOCKWIDTH, (i+0.5)*BLOCKHEIGHT ), radius )
    brd.setFill( "orange" )
    brd.draw( win )
    

def setImpass( i, j, win ):
    global BLOCKWIDTH
    global BLOCKHEIGHT
    radius = BLOCKWIDTH // 4
    blk = Rectangle( Point( j*BLOCKWIDTH, i*BLOCKHEIGHT ),
                  Point( (j+1)*BLOCKWIDTH, (i+1)*BLOCKHEIGHT ) )
    blk.setFill( "lightgrey" )
    blk.setOutline( "lightgrey" )
    blk.draw( win )
    
    # rest a tiny bit to slow down the program
    time.sleep( 0.1 )


def displayMaze( maze, win ):
    """ display the maze and wait for some amount of time"""
    global BLOCKWIDTH
    global BLOCKHEIGHT
    global NOLINES
    global NOCHARS
    
    blocks = []
    for i in range (NOLINES ):
       for j in range( NOCHARS ):
          if maze[i][j]=="#":
             r = Rectangle( Point( j*BLOCKWIDTH, i*BLOCKHEIGHT ),
                        Point( (j+1)*BLOCKWIDTH, (i+1)*BLOCKHEIGHT ) )
             r.setFill( "blue" )
             r.setOutline( "blue" )
             r.draw( win )
             blocks.append( r )
          if maze[i][j]=="&":
             setTreasure( i, j, win )
             
    return blocks

def setChar( maze, i, j, char ):
    """puts the character char at position i,
    j in the maze"""
    line = maze[i]
    letters = []
    for letter in line:
        letters.append( letter )
    letters[j] = char
    maze[i] = ''.join( letters )
    
def visitMaze( maze, i, j, win ):
    """recursive visit of the maze.  Returns True when it
    has found the exit, False otherwise"""

    print( "visiting cell( %d, %d) containing '%s'"
           % (i, j, maze[i][j] ) )
 
    #printMaze( maze )
    if ( i != STARTi or j != STARTj ) and maze[i][j]=='&':
        #and ( (i==0 or i==len( maze )-1 ) or (j==0 or j==len( maze[0] )-1 ) ):
        return True

    # put a bread crum where we are
    setBreakCrumb( i, j, win )
    setChar( maze, i, j, '.' )
 
    #--- try the four directions around where we are ---
    #--- to the right? ---
    if j+1< len( maze[0] ) and maze[i][j+1] in " &":
        if visitMaze( maze, i, j+1, win ) == True:
                return True # found an exit by going right!
 
    #--- down? ---
    if i+1< len( maze ) and maze[i+1][j] in " &":
        if visitMaze( maze, i+1, j, win ) == True:
                return True # found an exit by going down!
 
    #--- up? ---
    if i-1>=0 and maze[i-1][j] in " &":
        if visitMaze( maze, i-1, j, win ) == True:
                return True # found an exit by going up!
 
    #--- to the left? ---
    if j-1>=0 and maze[i][j-1] in " &":
         if  visitMaze( maze, i, j-1, win ) == True:
                return True # found an exit by going left!
 
    #--- if we're here, none of the 4 directions was successful ---
    #--- in bringing us to an exit, we have to mark our cell with--
    #--- a v, and return false to our caller, indicating that we---
    #--- couldn't find a path                                   ---

    setImpass( i, j, win )
    setChar( maze, i, j, 'v' )
    #printMaze( maze )
    return False
 
 
def main():
    """gets the maze, visit and display it"""
    #maze = getMazeFromFile( 'largemaze.txt' )
    win = GraphWin("Maze", WIDTH, HEIGHT )
    
    maze = getMaze( mazeText )

    #printMaze( maze )
    blocks = displayMaze( maze, win )
    printMaze( maze )
    success = visitMaze( maze, STARTi, STARTj, win )
 
    #--- print the maze without the v-characters ---
    #printMazeNoVs( maze )
 
    if success:
        print( "A path was found!" )
    else:
        print( "No path to an exit found..." )

    win.getMouse()
    win.close()
    
main()


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