Difference between revisions of "CSC270 Lab 7 2016"

From dftwiki3
Jump to: navigation, search
(Created page with "--~~~~ ---- <br /> <bluebox> This lab is your first introduction to the 6811 microprocessor Kit. </bluebox> <br /> =Introduction= <br /> First, let's explore the new kit. The...")
 
(Inputing your first program in the Kit)
 
(16 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
----
 
----
 
<br />
 
<br />
 +
{|
 +
|
 +
__TOC__
 +
|
 
<bluebox>
 
<bluebox>
 
This lab is your first introduction to the 6811 microprocessor Kit.
 
This lab is your first introduction to the 6811 microprocessor Kit.
 
</bluebox>
 
</bluebox>
 +
|}
 +
<br />
 +
 +
 +
 +
<br />
 +
<center>
 +
[[Image:Heathkit6811.jpg|400px]]
 +
</center>
 
<br />
 
<br />
  
 +
=Engineering/Exploration=
 +
<br />
 +
* Remove the processor cartridge, grab a phillips screw driver and open it up.
 +
* Find the 6811, and identify as many of the other parts as you can.
 +
* Include a picture of the printed circuit board in your lab report along with a list of the parts you were able to identify.
 +
<br />
 
=Introduction=
 
=Introduction=
 
<br />
 
<br />
First, let's explore the new kit. The keyboard can be used to enter hexadecimal value into memory as well as into CPU registers. The table below lists the main commands and the actions they perform. You can get more information by checking this Heathkit document starting Page 15 in the pdf, which corresponds to Page 13 of the actual document.
+
First, let's explore the kits. The keyboard can be used to enter hexadecimal value into memory as well as into CPU registers. The table below lists the main commands and the actions they perform. You can get more information by checking this Heathkit document starting Page 15 in the pdf, which corresponds to Page 13 of the actual document.  The full description of all the keys and what they do can be found [http://maven.smith.edu/~thiebaut/classes/270/ETW3800_W6811CPU.pdf in this pdf of the HeathKit manual].
  
 
{|  border="1"
 
{|  border="1"
Line 23: Line 42:
 
|  
 
|  
 
Takes you out of trouble! Press this key whenever you want to return to the "main prompt" showing CPU UP.
 
Takes you out of trouble! Press this key whenever you want to return to the "main prompt" showing CPU UP.
 +
|-
 +
|
 +
&nbsp;
 +
|
 +
RPO
 +
|
 +
'''R'''eturn to '''P'''revious '''O'''peration.
 
|-
 
|-
 
|
 
|
Line 172: Line 198:
 
|}
 
|}
  
 +
<br />
 +
<br />
 
=Inputing your first program in the Kit=
 
=Inputing your first program in the Kit=
 
+
<br />
 
Your next step is to enter a test program in memory. The code of the assembled program is shown in hexadecimal below, with the address in the leftmost column, and the contents of the bytes on the right hand side. These bytes must be stored starting at address 0000 in memory. Do not worry about how this program works for right now. This is simply a test that will get you familiar with the kit and entering hex information.
 
Your next step is to enter a test program in memory. The code of the assembled program is shown in hexadecimal below, with the address in the leftmost column, and the contents of the bytes on the right hand side. These bytes must be stored starting at address 0000 in memory. Do not worry about how this program works for right now. This is simply a test that will get you familiar with the kit and entering hex information.
  
Line 195: Line 223:
 
* 1. press
 
* 1. press
  
             I 0000  
+
             I 0000     (''I'' is for ''Insert'')
 
            
 
            
  
Line 228: Line 256:
 
* 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!
 
* 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!
  
=Your own test=
+
<br />
 +
 
 +
=Hacking in Hexadecimal=
 +
<br />
 +
Figure out how to make the program above display your name(s).
  
     
+
* In a first step, it's ok if the program displays extra characters besides your name
It is now your turn to write a program, assemble it by hand, and enter it in the kit.
+
* In a second step, figure out (you have to do some guessing) how to make it print only your name(s) and no other characters!
  
<code><pre>
+
You will need an ASCII table for this:
      ORG  0000    ; specifies starting address 0
 
  
a      DB  2      ; 2 is stored at 0000
+
<br />
b      DB  3      ; 3 is stored at 0001
+
<center>[[Image:ascii.png]]</center>
result DB  ?      ;
+
<br />
  
       ORG  0010   ; specifies starting address 10
+
=Your own test=
 +
<br />
 +
     
 +
It is now your turn to write a program, assemble it by hand, and enter it in the kit.  Note, it doesn't matter whether the variables are stored at 0000, or the code is.  As long as they do not overlap, and as long as you run the program from the correct address, everything will work well!
 +
<br />
 +
::<source lang="asm">
 +
       ORG  0000   ; specifies starting address 0000
 
   
 
   
       LDAA  00     ; get Mem[0000] in ACCA (direct addressing)  
+
       LDAA  10     ; get Mem[0000] in ACCA (direct addressing)  
       LDAB  01     ; get Mem[0001] in ACCB
+
       LDAB  11     ; get Mem[0001] in ACCB
 
       ABA          ; ACCA <- ACCA + ACCB
 
       ABA          ; ACCA <- ACCA + ACCB
       STAA  02     ; Mem[0002] <- ACCA
+
       STAA  12     ; Mem[0002] <- ACCA
  
 +
      ORG  0010    ; specifies starting address 0
  
</pre></code>
+
a      DB    2      ; 2 is stored at 0010
 +
b      DB    3      ; 3 is stored at 0011
 +
result DB    ?      ;
  
 +
</source>
 +
<br />
 
        
 
        
The ORG statement specifies that the next assembly directive is to take place at the address specified after it. Assemble your program by hand, and use this page of 6800 opcodes to find the opcodes. Remember that when variables are in the first 256 bytes of RAM, you can use direct mode rather than extended. In direct mode you only use the lower byte of an address, not the full two bytes.
+
The ORG statement specifies that the next assembly directive is to take place at the address specified after it. Assemble your program by hand, and use this page of 6800 opcodes to find the opcodes. Remember that when variables are in the first 256 bytes of RAM, you can use ''direct'' mode rather than extended. In direct mode you only use the lower byte of an address, not the full two bytes.
 
        
 
        
 
Find the hexadecimal values that must be stored in memory, starting with addresses 0 and 0010. You may want to use the table below to store your opcodes.
 
Find the hexadecimal values that must be stored in memory, starting with addresses 0 and 0010. You may want to use the table below to store your opcodes.
Line 257: Line 299:
 
        
 
        
 
       Address      Op-Code/Bytes
 
       Address      Op-Code/Bytes
       001B           ____________   
+
       0000           ____________   
       001A           ____________
+
       0001           ____________
       0019           ____________     
+
       0002           ____________     
       0018           ____________    
+
       0003           ____________    
       0017           ____________    
+
       0004           ____________    
       0016           ____________    
+
       0005           ____________    
       0015           ____________  
+
       0006           ____________  
       0014           ____________   
+
       0007           ____________   
       0013           ____________   
+
       0008           ____________   
       0012           ____________   
+
       0009           ____________   
       0011           ____________   
+
       000A           ____________   
       0010           ____________   
+
       000B           ____________   
 
       ...  
 
       ...  
       0002         ??
+
       0010         02
       0001         03
+
       0011         03
       0000         02
+
       0012         00
  
 
In the next section you are going to test your program by single-stepping it.
 
In the next section you are going to test your program by single-stepping it.
  
 
You should include the listing of your program, along with the assembled code in hex in your report. Use the example shown below (sum of array of 5 bytes) as an example of the format to use.
 
You should include the listing of your program, along with the assembled code in hex in your report. Use the example shown below (sum of array of 5 bytes) as an example of the format to use.
 +
<br />
  
 +
<br />
 
=Running your program=
 
=Running your program=
 
+
<br />
 
* Then let's initialize ACCA and ACCB to 0.
 
* Then let's initialize ACCA and ACCB to 0.
  
Line 288: Line 332:
  
 
             NMI
 
             NMI
                 0(SS) 0010
+
                 0(SS) 0000
 
            
 
            
  
* The display is
+
* The display is probably something like this (unless you have used extended mode, in case it should read B6 00 00):
  
             0010 96 00
+
             0000 96 00
 
             LDAA 00
 
             LDAA 00
 
            
 
            
Line 314: Line 358:
 
* Continue single stepping until you pass the last instruction of our program and see some strange instruction left over in memory.
 
* Continue single stepping until you pass the last instruction of our program and see some strange instruction left over in memory.
  
             RPO
+
             RPO           (''Return to Previous Operation'')
 
             SS
 
             SS
 
             ...
 
             ...
Line 321: Line 365:
 
* Examine the registers again and verify that ACCA contains the sum of its old value plus that in ACCB.
 
* Examine the registers again and verify that ACCA contains the sum of its old value plus that in ACCB.
  
* Examine the memory starting at 0000 and verify that ACCA was correctly stored in memory at Address 3.
+
* Examine the memory starting at 0010 and verify that ACCA was correctly stored in memory at Address 0012.
  
 
             RPO
 
             RPO
Line 329: Line 373:
 
            
 
            
  
:If everything went well, the sum of [0000] and [0001] will have been stored in [0002]. If not, you probably have a bug in your program. Double check it, and do not go further until you have figure out the problem, and fixed it!
+
:If everything went well, the sum of [0010] and [0011] will have been stored in [0012]. If not, you probably have a bug in your program. Double check it, and do not go further until you have figured out the problem, and fixed it!
 
+
<br />
:In your report, make sure you explain why you see a strange instruction in Step 6 above.
 
  
 
=Endless Loop=
 
=Endless Loop=
 
+
<br />
 
* Add a jump instruction (mnemonic JMP, addressing mode EXTENDED) at the end of your program to create an endless loop. The jmp should take you back to the beginning of your program. If you need to see the instruction set, use this reference.
 
* Add a jump instruction (mnemonic JMP, addressing mode EXTENDED) at the end of your program to create an endless loop. The jmp should take you back to the beginning of your program. If you need to see the instruction set, use this reference.
  
 
* Single step your program again, and to verify that the branch takes you to the correct location.  
 
* Single step your program again, and to verify that the branch takes you to the correct location.  
  
 +
<br />
 
=Five Fibonaccis=
 
=Five Fibonaccis=
 
+
<br />
 
*Write the program that computes the first 5 fibonaccis. The algorithm you should use is the following:
 
*Write the program that computes the first 5 fibonaccis. The algorithm you should use is the following:
  
Line 351: Line 395:
 
In other words, no need of loops for tonight!
 
In other words, no need of loops for tonight!
  
To write this program you will need indexing mode. The program below computes the sum of 5 bytes and stores the result in the variable sum. Use it for inspiration!
+
The best way to write this program is using ''indexing mode''.  It is one of the more challenging addressing modes to grasp, but if you feel up to it, try it.  Otherwise use ''direct'' or ''extended mode''. The program below illustrates ''indexing mode'' and computes the sum of 5 bytes that is then stored in the variable ''sum''. Use it for inspiration!
 
+
<br />
 
+
::<source lang="text">
 
       ; compute the sum of the contents of an array (table)  
 
       ; compute the sum of the contents of an array (table)  
 
       ; of 5 bytes.  The result is stored in a variable called
 
       ; of 5 bytes.  The result is stored in a variable called
Line 360: Line 404:
 
                           ;--- data section ---
 
                           ;--- data section ---
 
                           ORG  0000
 
                           ORG  0000
       0000 02      table  DB   2,3,4,1,7        ; create an array of 5 bytes
+
       0000 02      table  FCB   2,3,4,1,7        ; create an array of 5 bytes
 
       0001 03
 
       0001 03
 
       0002 04
 
       0002 04
 
       0003 01
 
       0003 01
 
       0004 07
 
       0004 07
       0005 00      sum    DB   0  
+
       0005 00      sum    FCB   0  
 
   
 
   
 
   
 
   
Line 379: Line 423:
 
   
 
   
 
       001F 7E FC 00        JMP  FC00            ; Restart the monitor (OS)
 
       001F 7E FC 00        JMP  FC00            ; Restart the monitor (OS)
 
+
</source>
 +
<br />
 
:The instruction "LDAA 0,X" is the one of interest here. The "0,X" part indicates that the addressing mode is indexed and that an offset of 0 is used. In other words, "0,X" means "load into ACCA the contents of Mem[X+0]".
 
:The instruction "LDAA 0,X" is the one of interest here. The "0,X" part indicates that the addressing mode is indexed and that an offset of 0 is used. In other words, "0,X" means "load into ACCA the contents of Mem[X+0]".
  
Line 388: Line 433:
 
:Assemble your program by hand, enter it in the Kit's RAM, and verify that the program computes correctly the first 5 fibonacci numbers. Make sure you demonstrate this to your instructor!
 
:Assemble your program by hand, enter it in the Kit's RAM, and verify that the program computes correctly the first 5 fibonacci numbers. Make sure you demonstrate this to your instructor!
  
=Your assignment for next lab=
+
<br />
 +
=Preparation for Next Lab (to be done today!)=
 +
<br />
 +
* Write a small program as an '''endless loop''' that reads a byte from memory address 0, increments it by 1, and stores the result back at that address.
 +
* Assemble the program by hand or with '''tasm'''.  Try to make it as short a program as possible.
 +
* Connect two probes of the oscilloscope to the '''E''' and '''R/W' ''' signals (see picture below for location of the signals).  '''E''' is the clock, and '''R/W' ''' is the '''R'''ead/'''Write'''-bar signal.
 +
* Display the two signals, and make sure you obtain a stable image.  Capture the scope screen and include the picture in your lab report.  Next week you will figure out with more details the meaning of what you captured.
 +
 
 +
 
 +
<br />
 +
[[File:CSC270 microprocessorKitBreadboard.jpg|center]]
 +
<br />
  
Write a small program as an endless loop that reads a byte from memory address 0, increments it by 1, and stores the result back at that address. Assemble the program by hand and come back to next lab with its listing.
+
<br />
  
We will need it to observe in real time how the processor executes your program (we'll use the oscilloscope to capture the signals).
+
<br />
 +
 
 +
<br />
 +
 
 +
<br />
 +
 
 +
<br />
 +
[[Category:CSC270]][[Category:Labs]][[Category:6800]]

Latest revision as of 12:11, 24 March 2016

--D. Thiebaut (talk) 22:20, 21 March 2016 (EDT)



This lab is your first introduction to the 6811 microprocessor Kit.




Heathkit6811.jpg


Engineering/Exploration


  • Remove the processor cartridge, grab a phillips screw driver and open it up.
  • Find the 6811, and identify as many of the other parts as you can.
  • Include a picture of the printed circuit board in your lab report along with a list of the parts you were able to identify.


Introduction


First, let's explore the kits. The keyboard can be used to enter hexadecimal value into memory as well as into CPU registers. The table below lists the main commands and the actions they perform. You can get more information by checking this Heathkit document starting Page 15 in the pdf, which corresponds to Page 13 of the actual document. The full description of all the keys and what they do can be found in this pdf of the HeathKit manual.

  Key     Name       Description

 

RESET

Takes you out of trouble! Press this key whenever you want to return to the "main prompt" showing CPU UP.

 

RPO

Return to Previous Operation.

-

Return

Press the RETURN key to exit a function and save data contained in the CPU registers.

+

List

Use List in break mode to list the breakpoints.

RPO

Help

Display a help message. Keep pressing it for more messages.

D

RS-232

Press this key to transfer control from the kit's keyboard to the serial port.

E

Baud

Press this key to set the transfer rate to the outside serial port.

F

Insert

Use Insert to change the contents of the memory.

A

Load

Use Load to transfer a file stored in the memory module to the memory in the kit. We will not use the memory module in this course.

B

Save

Use Save to transfer a file from the kit memory to the memory module. We will not use the memory module in this course.

C

Dup

Press Dup (Duplicate) to copy a fie from one memory module to another.

7

Break

Use the Break key to set a breakpoint in memory.

8

W Reg

Use W-Reg to break a program when a register value reaches a desired value

9

W Loc

Press the W-Loc key to break a program when an address location reaches a desired value. This mode is similar to Break.

4

M Blk

Use the M-Bkl key to move a block of data in memory from another memory location.

5

I Blk

Press the I-Blk key to set a block of memory to a desired value. First enter the start address, then the end address.

6

Down

Press Down to download a Motoral Shex file into the kit's memory.

1

Exm Mem

Pressing this key in the select mode lets you examine the contents of any memory location.

2

Exm Reg

Pressing this key in the select mode allows you to modify any of the CPU registers

3

Go

Press Go to run a program in memory. The default start address is 0000H, but you can specify another address.

0

SS

Allows for single stepping the program.

 

NMI

Press NMI to interrupt any program running, or operation being performed by the trainer. The memory is not modified.

 

Reset

Press Reset to reinitialize the Trainer to its power-up state. All breakpoints are erased.



Inputing your first program in the Kit


Your next step is to enter a test program in memory. The code of the assembled program is shown in hexadecimal below, with the address in the leftmost column, and the contents of the bytes on the right hand side. These bytes must be stored starting at address 0000 in memory. Do not worry about how this program works for right now. This is simply a test that will get you familiar with the kit and entering hex information.

     ADDR BYTES
     0000 CC 00 18 
     0003 BD C0 1B 
     0006 BD C0 27 
     0009 CC 00 27 
     000C BD C0 1B 
     000F BD C0 27 
     0012 BD C0 27
     0015 BD C0 00
     0018 50 72 6F 67 72 61 6D 6D 69 6E 67 20 69 73
     0026 00
     0027 0D
     0028 45 61 73 79 20 61 6E 64 20 46 75 6E 21 21 21
     0037 00

To enter the program, follow these steps:

  • 1. press
           	I 0000     (I is for Insert)
           	
for Insert starting at Address 0)
  • 2. Then enter the bytes, pressing the corresponding keys. The kit will automatically show you the address of the byte you are entering. Be carefull to wait until your 2-digit value is accepted before entering the next one.
  • 3. If you make an entry error, press the - key. Pressing the - key backs you up one address at a time. When you reach the byte with the wrong information, retype it. You can go up and down the memory with - and + keys. .
  • 4. The series of byte is a simple program that should display two strings on the kit. Be careful, the display lasts a few seconds and disappears to show the Kit's greeting line.
  • 5. When you are done, press
           	NMI 
                     
to stop the insert mode and return to the kit's logo.
  • 6. Press
           	Exm Mem 0000
           	           
to examine the memory starting at 0000. Press the + and - keys to go forward or backward in the memory. When you are satisfied that you have entered the sequence correctly, press
           	NMI
           	
again.
  • 7. Now make the processor start the program:
           	Go 0000 
                 
  • 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!


Hacking in Hexadecimal


Figure out how to make the program above display your name(s).

  • In a first step, it's ok if the program displays extra characters besides your name
  • In a second step, figure out (you have to do some guessing) how to make it print only your name(s) and no other characters!

You will need an ASCII table for this:


Ascii.png


Your own test


It is now your turn to write a program, assemble it by hand, and enter it in the kit. Note, it doesn't matter whether the variables are stored at 0000, or the code is. As long as they do not overlap, and as long as you run the program from the correct address, everything will work well!

       ORG   0000    ; specifies starting address 0000
 
       LDAA  10      ; get Mem[0000] in ACCA (direct addressing) 
       LDAB  11      ; get Mem[0001] in ACCB
       ABA           ; ACCA <- ACCA + ACCB
       STAA  12      ; Mem[0002] <- ACCA

       ORG   0010    ; specifies starting address 0

a      DB    2       ; 2 is stored at 0010
b      DB    3       ; 3 is stored at 0011
result DB    ?       ;


The ORG statement specifies that the next assembly directive is to take place at the address specified after it. Assemble your program by hand, and use this page of 6800 opcodes to find the opcodes. Remember that when variables are in the first 256 bytes of RAM, you can use direct mode rather than extended. In direct mode you only use the lower byte of an address, not the full two bytes.

Find the hexadecimal values that must be stored in memory, starting with addresses 0 and 0010. You may want to use the table below to store your opcodes.


     Address       	Op-Code/Bytes
     0000           ____________  
     0001           ____________ 	
     0002           ____________  	  	 
     0003           ____________ 	  	 
     0004           ____________ 	  	 
     0005           ____________ 	  	 
     0006           ____________ 
     0007           ____________  	 
     0008           ____________  	 
     0009           ____________  	 
     000A           ____________  	 
     000B           ____________  	 
     ... 	 
     0010 	         02
     0011 	         03
     0012 	         00

In the next section you are going to test your program by single-stepping it.

You should include the listing of your program, along with the assembled code in hex in your report. Use the example shown below (sum of array of 5 bytes) as an example of the format to use.


Running your program


  • Then let's initialize ACCA and ACCB to 0.
           	2(Exm Reg) + 00 00
           	
  • Instead of launching your program with Go 0010 (why isn't it a good idea?), you will single-step it starting at Address 0010
           	NMI
               0(SS)	0000
           	
  • The display is probably something like this (unless you have used extended mode, in case it should read B6 00 00):
           	0000 96 00
           	LDAA 00
           	
That's the next instruction the kit is about to execute. Note that it is disassembling the instruction for us! (Disassembling means decoding the numbers in hex and figuring out what the name of the instruction is.)
  • Keep pressing SS until the Kit is about to execute the instruction ABA (add ACCB to ACCA)
           	SS SS ...
           	
  • Let's examine the registers to see that ACCA and ACCB contain 2 and 3:
           	Exm Reg
           	+ +
           	
Have ACCA and ACCB changed and do they contain the right values?
  • Continue single stepping until you pass the last instruction of our program and see some strange instruction left over in memory.
           	RPO            (Return to Previous Operation)
           	SS
           	...
           	
  • Examine the registers again and verify that ACCA contains the sum of its old value plus that in ACCB.
  • Examine the memory starting at 0010 and verify that ACCA was correctly stored in memory at Address 0012.
           	RPO
           	Exm Reg
           	+
           	+
           	
If everything went well, the sum of [0010] and [0011] will have been stored in [0012]. If not, you probably have a bug in your program. Double check it, and do not go further until you have figured out the problem, and fixed it!


Endless Loop


  • Add a jump instruction (mnemonic JMP, addressing mode EXTENDED) at the end of your program to create an endless loop. The jmp should take you back to the beginning of your program. If you need to see the instruction set, use this reference.
  • Single step your program again, and to verify that the branch takes you to the correct location.


Five Fibonaccis


  • Write the program that computes the first 5 fibonaccis. The algorithm you should use is the following:
        1. fib[1] = 1
        2. fib[2] = 1
        3. fib[3] = fib[2] + fib[1]
        4. fib[4] = fib[3] + fib[2]
        5. fib[5] = fib[4] + fib[3] 
 

In other words, no need of loops for tonight!

The best way to write this program is using indexing mode. It is one of the more challenging addressing modes to grasp, but if you feel up to it, try it. Otherwise use direct or extended mode. The program below illustrates indexing mode and computes the sum of 5 bytes that is then stored in the variable sum. Use it for inspiration!

      ; compute the sum of the contents of an array (table) 
      ; of 5 bytes.  The result is stored in a variable called
      ; sum
 
                           ;--- data section ---
                           ORG   0000
      0000 02       table  FCB   2,3,4,1,7        ; create an array of 5 bytes
      0001 03
      0002 04
      0003 01
      0004 07
      0005 00       sum    FCB   0 
 
 
                    ;--- code section ---
                           ORG   0010
      0010 CE 00 00 START: LDX   #0000            ; IX = 0, address of 1st byte of array
      0013 A6 00           LDAA  0,X              ; ACCA = mem[0]
      0015 AB 01           ADDA  1,X              ; ACCA = ACCA + mem[1]
      0017 AB 02           ADDA  2,X              ; ACCA = ACCA + mem[2]
      0019 AB 03           ADDA  3,X              ; ACCA = ACCA + mem[3]
      001B AB 04           ADDA  4,X              ; ACCA = ACCA + mem[4]
      001D 97 05           STAA  05               ; sum = ACCA
 
      001F 7E FC 00        JMP   FC00             ; Restart the monitor (OS)


The instruction "LDAA 0,X" is the one of interest here. The "0,X" part indicates that the addressing mode is indexed and that an offset of 0 is used. In other words, "0,X" means "load into ACCA the contents of Mem[X+0]".
"1,X" would have meant "of Mem[X+1]."
Note that the 6811 does not allow negative offsets, so "-1,X" is not allowed.
Assemble your program by hand, enter it in the Kit's RAM, and verify that the program computes correctly the first 5 fibonacci numbers. Make sure you demonstrate this to your instructor!


Preparation for Next Lab (to be done today!)


  • Write a small program as an endless loop that reads a byte from memory address 0, increments it by 1, and stores the result back at that address.
  • Assemble the program by hand or with tasm. Try to make it as short a program as possible.
  • Connect two probes of the oscilloscope to the E and R/W' signals (see picture below for location of the signals). E is the clock, and R/W' is the Read/Write-bar signal.
  • Display the two signals, and make sure you obtain a stable image. Capture the scope screen and include the picture in your lab report. Next week you will figure out with more details the meaning of what you captured.



CSC270 microprocessorKitBreadboard.jpg