Difference between revisions of "CSC111 Lab 7 2018"
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− | In this lab you will | + | In this lab you will be using a graphics ''library''. A graphic library typically allows the user to draw simple shapes on the screen. You will also write some boolean functions that will help you control the dynamic movement of objects on the screen. When your programs for the challenges work, make sure to demonstrate your solutions to the lab instructor (or the TA). You must submit your solution program to Moodle before Friday 03/23/18 at 11:55 p.m. |
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− | ''' ''Note:'' | + | ''' ''Note:'' Working with graphics is new. Don't worry if you don't get everything right away. The important thing is to get the graphics library to work, and for you to start understanding how to define simple graphic shapes.''' |
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# if the center is outside the right or left boundary, | # if the center is outside the right or left boundary, | ||
# reverse the x direction of movement. | # reverse the x direction of movement. | ||
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+ | dx = -dx | ||
+ | if x < 0: | ||
dx = -dx | dx = -dx | ||
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− | ==Challenge 2== | + | ==Challenge #2== |
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− | * Modify your program | + | * Modify your program and make it move around a square and a circle. Both will have different directions, different speeds, and will bounce off the edges of the window. |
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=Moodle Submission= | =Moodle Submission= | ||
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− | * Take a screen capture of the graphics window showing the ball and the | + | * Take a screen capture of the graphics window showing the ball and the square, and submit the jpg or png file to Moodle, in the Lab 7 section. |
:* Information on how to capture a portion of the screen on Macs can be found [https://support.apple.com/en-us/HT201361 here]. | :* Information on how to capture a portion of the screen on Macs can be found [https://support.apple.com/en-us/HT201361 here]. | ||
:* Information on how to capture a portion of the screen on Windows can be found [http://windows.microsoft.com/en-us/windows/take-screen-capture-print-screen#take-screen-capture-print-screen=windows-8 here]. | :* Information on how to capture a portion of the screen on Windows can be found [http://windows.microsoft.com/en-us/windows/take-screen-capture-print-screen#take-screen-capture-print-screen=windows-8 here]. | ||
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=Solution Programs= | =Solution Programs= |
Latest revision as of 12:58, 1 June 2018
D. Thiebaut (talk) 15:13, 18 March 2018 (EDT)
<showafterdate after="20180324 00:06" before "20180601 00:00">
Contents
Solution Programs
The programs below show the evolution of the initial program through many transformations, solving the various challenges contained in this lab.
Mondrian.py
# Lab7_Mondrian.py
from graphics import *
from random import *
def main():
win = GraphWin("Lab 7", 600,600)
for i in range( 100 ):
x1 = randint(0, 600 )
y1 = randint(0, 600 )
x2 = randint(0, 600 )
y2 = randint(0, 600 )
r = Rectangle( Point(x1,y1), Point(x2, y2) )
red = randint( 0, 255 )
green = randint( 0, 255 )
blue = randint( 0, 255 )
color = color_rgb( red, green, blue )
r.setFill( color )
r.draw( win )
win.getMouse()
win.close()
main()
demo0.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin("Demo #0", 400, 300)
c = Circle(Point(50,50), 10)
c.draw(win)
win.getMouse() # Pause to view result
win.close() # Close window when done
main()
demo1.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin("Demo #0", 600, 400)
c1 = Circle( Point(50,150), 20 )
c1.draw( win )
c2 = Circle( Point( 100, 150 ), 20 )
c2.draw( win )
r1 = Rectangle( Point( 10, 100 ), Point( 150, 150 ) )
r1.draw( win )
win.getMouse() # Pause to view result
win.close() # Close window when done
main()
demo2.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin( "Lab 7 Demo", 600, 400 )
# create and draw a red circle
center = Point( 100, 100 )
circ = Circle( center, 30 )
circ.setFill( 'red' )
circ.draw( win )
# add a label inside the circle
label = Text( center, "red circle" )
label.draw( win )
# create and draw a rectangle
rect = Rectangle( Point( 30, 30 ), Point( 70, 70 ) )
rect.draw( win )
win.getMouse() # Pause to view result
win.close() # Close window when done
main()
demo3.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create and draw a red circle
center = Point( 100, 100 )
circ = Circle( center, 30 )
circ.setFill( 'red' )
circ.draw( win )
dx = 5
dy = 0.25
while win.checkMouse() == None:
circ.move( dx, dy )
x = circ.getCenter().getX()
y = circ.getCenter().getY()
if ( x > 600 ):
dx = -dx
if ( x < 0 ):
dx = -dx
win.close() # Close window when done
main()
demo4.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle.setFill( "green" )
obstacle.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5
dy = 2.5
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the obstacle, stop
# the ball.
if x1 < x < x2 and y1 < y < y2 :
dx = 0
dy = 0
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo5.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.1
dy = 2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if x1 < x < x2 and y1 < y < y2 :
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if x3 < x < x4 and y3 < y < y4 :
dx = -dx
dy = -dy
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo6.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo7.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def isLeftSide( x, y, width ):
if x < width//2:
return True
else:
return False
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if the ball is on the left side of the window, its color is
# red, else its color is yellow.
if isLeftSide( x, y, win.getWidth() )==True:
circ.setFill( 'red' )
else:
circ.setFill( 'yellow' )
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo8.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def isLeftSide( x, y, width ):
if x < width//2:
return True
else:
return False
def getColor( x, y, w, h ):
if x < w/2 and y < h/2:
return 'yellow'
elif x < w/2 and y > h/2:
return 'blue'
elif x > w/2 and y < h/2:
return 'red'
else:
return 'brown'
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
circ.setFill( getColor( x, y, win.getWidth(), win.getHeight() ) )
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if the ball is on the left side of the window, its color is
# red, else its color is yellow.
"""
if isLeftSide( x, y, win.getWidth() )==True:
circ.setFill( 'red' )
else:
circ.setFill( 'yellow' )
"""
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
</showafterdate>