Difference between revisions of "CSC270 Lab 7 2012"

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(Your assignment for next lab)
(Your own test)
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* 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!
 
* 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!
 +
 +
=Hacking in Hexadecimal=
 +
 +
Figure out how to make the program above display your name(s).
 +
 +
* In a first step, it's ok if the program displays extra characters besides your name
 +
* In a second step, figure out (you have to do some guessing) how to make it print only your name(s) and no other characters!
 +
 +
You will need an ASCII table for this:
 +
 +
<br />
 +
<center>[[Image:ascii.png]]</center>
 +
<br />
  
 
=Your own test=
 
=Your own test=

Revision as of 08:47, 28 March 2012

--D. Thiebaut 10:47, 14 March 2012 (EDT)


This lab is your first introduction to the 6811 microprocessor Kit.


Heathkit6811.jpg


Engineering/Exploration

  • Remove the processor cartridge, grab a phillips screw driver and open it up.
  • Find the 6811, and identify as many of the other parts as you can.
  • Include a picture of the printed circuit board in your lab report along with a list of the parts you were able to identify.

Introduction

First, let's explore the kits. The keyboard can be used to enter hexadecimal value into memory as well as into CPU registers. The table below lists the main commands and the actions they perform. You can get more information by checking this Heathkit document starting Page 15 in the pdf, which corresponds to Page 13 of the actual document. The full description of all the keys and what they do can be found in this pdf of the HeathKit manual.

  Key     Name       Description

 

RESET

Takes you out of trouble! Press this key whenever you want to return to the "main prompt" showing CPU UP.

 

RPO

Return to Previous Operation.

-

Return

Press the RETURN key to exit a function and save data contained in the CPU registers.

+

List

Use List in break mode to list the breakpoints.

RPO

Help

Display a help message. Keep pressing it for more messages.

D

RS-232

Press this key to transfer control from the kit's keyboard to the serial port.

E

Baud

Press this key to set the transfer rate to the outside serial port.

F

Insert

Use Insert to change the contents of the memory.

A

Load

Use Load to transfer a file stored in the memory module to the memory in the kit. We will not use the memory module in this course.

B

Save

Use Save to transfer a file from the kit memory to the memory module. We will not use the memory module in this course.

C

Dup

Press Dup (Duplicate) to copy a fie from one memory module to another.

7

Break

Use the Break key to set a breakpoint in memory.

8

W Reg

Use W-Reg to break a program when a register value reaches a desired value

9

W Loc

Press the W-Loc key to break a program when an address location reaches a desired value. This mode is similar to Break.

4

M Blk

Use the M-Bkl key to move a block of data in memory from another memory location.

5

I Blk

Press the I-Blk key to set a block of memory to a desired value. First enter the start address, then the end address.

6

Down

Press Down to download a Motoral Shex file into the kit's memory.

1

Exm Mem

Pressing this key in the select mode lets you examine the contents of any memory location.

2

Exm Reg

Pressing this key in the select mode allows you to modify any of the CPU registers

3

Go

Press Go to run a program in memory. The default start address is 0000H, but you can specify another address.

0

SS

Allows for single stepping the program.

 

NMI

Press NMI to interrupt any program running, or operation being performed by the trainer. The memory is not modified.

 

Reset

Press Reset to reinitialize the Trainer to its power-up state. All breakpoints are erased.

Inputing your first program in the Kit

Your next step is to enter a test program in memory. The code of the assembled program is shown in hexadecimal below, with the address in the leftmost column, and the contents of the bytes on the right hand side. These bytes must be stored starting at address 0000 in memory. Do not worry about how this program works for right now. This is simply a test that will get you familiar with the kit and entering hex information.

     ADDR BYTES
     0000 CC 00 18 
     0003 BD C0 1B 
     0006 BD C0 27 
     0009 CC 00 27 
     000C BD C0 1B 
     000F BD C0 27 
     0012 BD C0 27
     0015 BD C0 00
     0018 50 72 6F 67 72 61 6D 6D 69 6E 67 20 69 73
     0026 00
     0027 0D
     0028 45 61 73 79 20 61 6E 64 20 46 75 6E 21 21 21
     0037 00

To enter the program, follow these steps:

  • 1. press
           	I 0000 
           	
for Insert starting at Address 0)
  • 2. Then enter the bytes, pressing the corresponding keys. The kit will automatically show you the address of the byte you are entering. Be carefull to wait until your 2-digit value is accepted before entering the next one.
  • 3. If you make an entry error, press the - key. Pressing the - key backs you up one address at a time. When you reach the byte with the wrong information, retype it. You can go up and down the memory with - and + keys. .
  • 4. The series of byte is a simple program that should display two strings on the kit. Be careful, the display lasts a few seconds and disappears to show the Kit's greeting line.
  • 5. When you are done, press
           	NMI 
                     
to stop the insert mode and return to the kit's logo.
  • 6. Press
           	Exm Mem 0000
           	           
to examine the memory starting at 0000. Press the + and - keys to go forward or backward in the memory. When you are satisfied that you have entered the sequence correctly, press
           	NMI
           	
again.
  • 7. Now make the processor start the program:
           	Go 0000 
                 
  • 8. You should two strings appear in the display. If nothing of the sort happens, you probably have an error in your program. Check it again by comparing the contents of the memory to the string of hex numbers in the code above!

Hacking in Hexadecimal

Figure out how to make the program above display your name(s).

  • In a first step, it's ok if the program displays extra characters besides your name
  • In a second step, figure out (you have to do some guessing) how to make it print only your name(s) and no other characters!

You will need an ASCII table for this:


Ascii.png


Your own test

It is now your turn to write a program, assemble it by hand, and enter it in the kit.

       ORG  0000    ; specifies starting address 0

a      FCB   2       ; 2 is stored at 0000
b      FCB   3       ; 3 is stored at 0001
result FCB   ?       ; 

       ORG   0010    ; specifies starting address 10
 
       LDAA  00      ; get Mem[0000] in ACCA (direct addressing) 
       LDAB  01      ; get Mem[0001] in ACCB
       ABA           ; ACCA <- ACCA + ACCB
       STAA  02      ; Mem[0002] <- ACCA



The ORG statement specifies that the next assembly directive is to take place at the address specified after it. Assemble your program by hand, and use this page of 6800 opcodes to find the opcodes. Remember that when variables are in the first 256 bytes of RAM, you can use direct mode rather than extended. In direct mode you only use the lower byte of an address, not the full two bytes.

Find the hexadecimal values that must be stored in memory, starting with addresses 0 and 0010. You may want to use the table below to store your opcodes.


     Address       	Op-Code/Bytes
     001B           ____________  
     001A           ____________ 	
     0019           ____________  	  	 
     0018           ____________ 	  	 
     0017           ____________ 	  	 
     0016           ____________ 	  	 
     0015           ____________ 
     0014           ____________  	 
     0013           ____________  	 
     0012           ____________  	 
     0011           ____________  	 
     0010           ____________  	 
     ... 	 
     0002 	         ??
     0001 	         03
     0000 	         02

In the next section you are going to test your program by single-stepping it.

You should include the listing of your program, along with the assembled code in hex in your report. Use the example shown below (sum of array of 5 bytes) as an example of the format to use.

Running your program

  • Then let's initialize ACCA and ACCB to 0.
           	2(Exm Reg) + 00 00
           	
  • Instead of launching your program with Go 0010 (why isn't it a good idea?), you will single-step it starting at Address 0010
           	NMI
               0(SS)	0010
           	
  • The display is
           	0010 96 00
           	LDAA 00
           	
That's the next instruction the kit is about to execute. Note that it is disassembling the instruction for us! (Disassembling means decoding the numbers in hex and figuring out what the name of the instruction is.)
  • Keep pressing SS until the Kit is about to execute the instruction ABA (add ACCB to ACCA)
           	SS SS ...
           	
  • Let's examine the registers to see that ACCA and ACCB contain 2 and 3:
           	Exm Reg
           	+ +
           	
Have ACCA and ACCB changed and do they contain the right values?
  • Continue single stepping until you pass the last instruction of our program and see some strange instruction left over in memory.
           	RPO
           	SS
           	...
           	
  • Examine the registers again and verify that ACCA contains the sum of its old value plus that in ACCB.
  • Examine the memory starting at 0000 and verify that ACCA was correctly stored in memory at Address 3.
           	RPO
           	Exm Reg
           	+
           	+
           	
If everything went well, the sum of [0000] and [0001] will have been stored in [0002]. If not, you probably have a bug in your program. Double check it, and do not go further until you have figure out the problem, and fixed it!
In your report, make sure you explain why you see a strange instruction in Step 6 above.

Endless Loop

  • Add a jump instruction (mnemonic JMP, addressing mode EXTENDED) at the end of your program to create an endless loop. The jmp should take you back to the beginning of your program. If you need to see the instruction set, use this reference.
  • Single step your program again, and to verify that the branch takes you to the correct location.

Five Fibonaccis

  • Write the program that computes the first 5 fibonaccis. The algorithm you should use is the following:
        1. fib[1] = 1
        2. fib[2] = 1
        3. fib[3] = fib[2] + fib[1]
        4. fib[4] = fib[3] + fib[2]
        5. fib[5] = fib[4] + fib[3] 
 

In other words, no need of loops for tonight!

The best way to write this program is using indexing mode. It is one of the more challenging addressing modes to grasp, but if you feel up to it, try it. Otherwise use direct or extended mode. The program below illustrates indexing mode and computes the sum of 5 bytes that is then stored in the variable sum. Use it for inspiration!


     ; compute the sum of the contents of an array (table) 
     ; of 5 bytes.  The result is stored in a variable called
     ; sum

                          ;--- data section ---
                          ORG   0000
     0000 02       table  FCB   2,3,4,1,7        ; create an array of 5 bytes
     0001 03
     0002 04
     0003 01
     0004 07
     0005 00       sum    FCB   0 


                   ;--- code section ---
                          ORG   0010
     0010 CE 00 00 START: LDX   #0000            ; IX = 0, address of 1st byte of array
     0013 A6 00           LDAA  0,X              ; ACCA = mem[0]
     0015 AB 01           ADDA  1,X              ; ACCA = ACCA + mem[1]
     0017 AB 02           ADDA  2,X              ; ACCA = ACCA + mem[2]
     0019 AB 03           ADDA  3,X              ; ACCA = ACCA + mem[3]
     001B AB 04           ADDA  4,X              ; ACCA = ACCA + mem[4]
     001D 97 05           STAA  05               ; sum = ACCA

     001F 7E FC 00        JMP   FC00             ; Restart the monitor (OS)
The instruction "LDAA 0,X" is the one of interest here. The "0,X" part indicates that the addressing mode is indexed and that an offset of 0 is used. In other words, "0,X" means "load into ACCA the contents of Mem[X+0]".
"1,X" would have meant "of Mem[X+1]."
Note that the 6811 does not allow negative offsets, so "-1,X" is not allowed.
Assemble your program by hand, enter it in the Kit's RAM, and verify that the program computes correctly the first 5 fibonacci numbers. Make sure you demonstrate this to your instructor!

Your assignment for next lab

Write a small program as an endless loop that reads a byte from memory address 0, increments it by 1, and stores the result back at that address. Assemble the program by hand and come back to next lab with its listing. Try to make it as short a program as possible.

We will need it to observe in real time how the processor executes your program (we'll use the oscilloscope to capture the signals).