Difference between revisions of "CSC231 Homework 7 Solution Programs"
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Revision as of 09:33, 2 November 2012
--D. Thiebaut 13:21, 1 November 2012 (EDT)
Contents
Program 1
- This solution is from Gavi and shows she got the hints I gave the class about this array of character. The trick here is that since all the characters are listed in order in the string, you have character '0' at index 0 in the string. Character '1' at Index 1. Character '2' at Index 2... Character '9' at Index 9. And now for the magic: Character 'A' is at Index 10. Character 'B' at Index 11, all the way to Character 'F' at Index 15. So we do not need to test whether the number we want to print in hex is less than 10 or not. We just take the number, use it as an index in the string and pull the character that corresponds to it!
;;; ; hw7a.asm
;;; ; Gavi Levy Haskell
;;; ; 231a-ae
;;; ;
;;; ;
;;; ; Displays the contents of a double-word in decimal and
;;; ; hexadecimal.
;;; ;
;;; ; Prints:
;;; ; x = 305441741 = 0x1234ABCD
;;; ;
;;; ;
;;; ; nasm -f elf -F stabs hw7a.asm
;;; ; gcc -m32 -o hw7a driver.c asm_io.o hw7a.o
;;; ; ./hw7a
%include "asm_io.inc"
;; -----------------
;; DATA SECTION
;; -----------------
section .data
x dd 0x1234ABCD
msg dd " x = ", 0x00
msg2 dd " = 0x", 0x00
hexChr db "0123456789ABCDEF"
;; -----------------
;; CODE SECTION
;; -----------------
section .text
global asm_main
asm_main:
mov eax, msg
call print_string ; print " x = "
mov eax, dword[x]
call print_int ; print "305441741"
mov eax, msg2
call print_string ; print " = 0x"
mov ecx, 8
for: mov ebx, dword[x] ; ebx <-- current rotation of x
rol ebx, 4 ; rotate first byte to end
mov dword[x], ebx ; save current rotation in x
and ebx, 0x000000F ; keep only last digit in ebx
mov al, byte[hexChr + ebx]
call print_char ; print the character of hexChr
; corresponding to the digit
loop for
call print_nl
;; return to C program
ret
Another good solution that doesn't use the array is provided by Naomi:
;;; hw7a.asm
;;; 231a-ad
;;; Naomi Long
;;;
;;; This program prints the decimal representation of the hex number
;;; 0x1234ABCD and then prints out the hex digits. The output is shown
;;; below, sandwiched between two prompts:
;;;
;;; [231a-ad@grendel ~/hw7]$ ./hw7a
;;; x = 305441741 = 0x1234ABCD
;;; [231a-ad@grendel ~/hw7]$
%include "asm_io.inc"
;;; -------------------------
;;; data segment
;;; -------------------------
section .data
x dd 0x1234ABCD
xeq db "x = ",0x00
eq db " = 0x",0x00
;;; -------------------------
;;; code area
;;; -------------------------
section .text
global asm_main
asm_main:
;;; print "x = "
mov eax, xeq
call print_string ; prints "x = "
;;; print decimal representation and " = 0x"
mov eax, dword[x]
call print_int ; prints 305441741
mov eax, eq
call print_string ; prints " = 0x"
;;; print hex representation
mov ecx, 8 ; 8 hex digits to loop over
start:
mov eax, dword[x] ; gets current hex rotation
rol eax, 4 ; moves first hex to last position
mov dword[x], eax ; saves rotation
and eax, 0x0000000f ; remove all but last hex digit
cmp eax, 10 ; check if hex digit letter or number
jae letr ; jump to treat letter as ascii char
call print_int ; prints last hex digit if number
jmp loop ; skip to end of loop
letr: add eax, 'A'-10 ; offset dec to ascii character
call print_char ; prints last hex number as ascii char
loop: loop start ; loop to print all 8 hex digits
call print_nl ; prints new line after loop is done
;;; return to C program
ret
Comments
Comments about the programs submitted from the class
- Put a header above each function. In it put
- the name of the function
- the parameters it receives
- whether it modifies any of the registers
- what it returns, if any
- Avoid unreachable code
ret ret
- Put the last ret instruction at the end of the main function, not at the end of the listing.
- Don't call functions func1 and func2.
- If you are working with characters, use a byte register, not a word or double word register.
- Use self-documenting labels that will help the reader follow the code better:
- Instead of
cmp al, 9 jgt grthn ... grthn:
- use
cmp al, 9 jgt printLetter ... printLetter:
- Don't be afraid to be clever!
xEqual db "x = ", 0x00 equal equ xEqual+1
- Don't be afraid to double check what you write:
add al, 'A' sub al, 10
- can be performed with just 1 operation:
add al, 'A'-10
Comments about the Hints
- See solution program above...
- Pushing the hints one more step: A python program to generate a lookup table in assembly!
# generateTableLookupHexadecimal.py
# D. Thiebaut
# Generates a lookup table for translating a byte into its string equivalent in hex.
#
s = "table\tdb\t"
for i in range(256):
#print "%d %02X" % (i, i )
if ( i!=0 and i%8==0 ):
s += "\n\tdb\t"
else:
if ( i!=0 ):
s += ", "
s += '0x%02X' % i
print s
Output
table db 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07
db 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F
db 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17
db 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F
db 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27
db 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F
db 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37
db 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F
db 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47
db 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F
db 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57
db 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F
db 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67
db 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F
db 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77
db 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F
db 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87
db 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F
db 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97
db 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F
db 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7
db 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF
db 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7
db 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF
db 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7
db 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF
db 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7
db 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF
db 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7
db 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF
db 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7
db 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF