Difference between revisions of "Simple Computer Simulator Instruction-Set"

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==Number-in-Memory Instructions==
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= Instructions Using Memory=
 
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These instructions are followed by a number in brackets.  This number refers to the location, or ''address'' in memory where the actual operand is located.  So, if the number following the instruction is [''100''], it means that the instruction will use whatever number is stored at 100.  A simple analogy might help here.  Think of the difference between these two statements:  
 
These instructions are followed by a number in brackets.  This number refers to the location, or ''address'' in memory where the actual operand is located.  So, if the number following the instruction is [''100''], it means that the instruction will use whatever number is stored at 100.  A simple analogy might help here.  Think of the difference between these two statements:  

Revision as of 19:13, 27 August 2014

--D. Thiebaut (talk) 16:57, 26 August 2014 (EDT)




This page documents all the instructions that are supported by the Simple Computer Simulator shown below. You can click on the image to go to the Javascript simulator. This simulator is used in the CSC103 How Computers Work course at Smith College.


SimpleComputerSimulatorFace.png
Simple Computer Simulator


Instructions Using a Number


These instructions operate with a single number (we refer to them as constants) that is either loaded into, added, or subtracted from the accumulator register.

Instruction Code
(decimal)
Code
( binary)
Description

ADD number

24

00011000

  • This instruction adds the number to the one already in the accumulator. For example, if the accumulator register already contains 10, and the processor executes ADD 3 the result is that the accumulator will contain 13 after the instruction.

COMP number

84

01010100

  • This instruction compares the number to the one already in the accumulator. For example, if the accumulator register already contains 10, and the processor executes COMP 3 the result is the comparison of 10 to 3. 10 is greater, and is not equal to 3. This will prevent a JLT (jump if less than) to jump to its target, and will prevent a JEQ instruction from jumping. On the other hand, if the accumulator had contained 2, then a COMP 2 would have allowed a subsequent JEQ instruction to jump to its target.

DIV number

44

00101100

  • This instruction divides the contents of the accumulator by number, and keeps the integer part of the result. For example, if the accumulator register already contains 10, and the processor executes DIV 4 the result is that the accumulator will contain 2 after the instruction.

LOAD number

4

00000100

  • This instruction puts the number into the accumulator. Whatever was in the accumulator prior to the operation is lost. , if the accumulator register already contains 10, and the processor executes ADD 3 the result is that the accumulator will contain 13 after the instruction.

MUL number

40

00101000

  • This instruction multiplies the contents of the accumulator by number, and replaces the contents of the accumulator by the result. For example, if the accumulator register already contains 10, and the processor executes MUL 4 the result is that the accumulator will contain 40 after the instruction.

SUB number

32

00100000

  • This instruction subtracts the number from the one already in the accumulator. For example, if the accumulator register already contains 10, and the processor executes SUB 3 the result is that the accumulator will contain 7 after the instruction.



Instructions Using Memory


These instructions are followed by a number in brackets. This number refers to the location, or address in memory where the actual operand is located. So, if the number following the instruction is [100], it means that the instruction will use whatever number is stored at 100. A simple analogy might help here. Think of the difference between these two statements:

"Please read the book The Little Prince."

and the statement

"Please read the book from the library, with Call Number PQ2637.A274 P4613 2000".

Both statements refer to reading the same book. The first one refers to the book directly. The instructions in the section above operate similarly with their operands. The second statement refers to the book indirectly, by giving you its address in the library. The instructions in this section perform the same way. By putting brackets around the numbers that follow the instructions, we indicate that the numbers used are not the actual numbers we want to combine with the accumulator, but the address of the cells where we will find the numbers of interest.

This may still be a bit obscure, but read on the description for each instruction and this will hopefully become a bit clearer.

Instruction Code
(decimal)
Code
( binary)
Description

ADD [address]

26

00011010

  • This instruction is similar to ADD number, except that now the number to add to the accumulator is located in the memory at the address specified in the instruction. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction ADD [20] adds 4 to 10, resulting in 14, which becomes the new contents of the accumulator.

COMP [address]

86

01010110

  • This instruction is similar to COMP number, except that now the number which is compared to the accumulator is located in the memory at the address specified in the instruction. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction COMP [20] compares 10 to 4.

DIV [address]

46

00101110

  • This instruction is similar to DIV number, except that now the the accumulator is divided by the number located in the memory at the address specified in the instruction. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction DIV [20] divides 10 by 4, which results in 2. Fractional parts are not kept by our processor. In fact this is true also of real processors such as Intel's Pentium: only integers are stored in registers. Numbers with a decimal part require more sophisticated instructions and binary systems. This is beyond what we want to explore in this course.

LOAD [address]

6

00000110

  • This instruction loads the number stored in memory at the address specified in the instruction, and puts it in the accumulator. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction LOAD [20] replaces 10 in the accumulator by the number 4.

MUL [address]

42

00101010

  • This instruction multiplies the contents of the accumulator by the number stored in memory at the specified address. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction MUL [20] replaces the contents of the accumulator by 4 x 10, or 40.

STORE [address]

18

00010010

  • This instruction makes a copy of the contents of the accumulator and stores it in memory at the address specified. For example, if the memory cell at Address 20 contains 4, and if the accumulator contains 10, then the instruction STORE [20] replaces the contents of the memory cell at Address 20 with the number 10. The accumulator value does not change.

SUB [address]

34

00100010

  • This instruction subtracts the number stored in memory at the specified address from the number stored in the accumulator. For example, if the memory cell at Address 20 contains 10, and if the accumulator contains 40, then the instruction SUB [20] replaces the contents of the accumulator with 40 - 10, or 30.


Number-with-Address-in-Index Instructions


Instruction Code
(decimal)
Code
( binary)
Description

ADDX

28

00011100

ADDXm

30

00011110

ADDXx

29

00011101

ADDx

25

00011001

COMPX

92

01011100

COMPXm

94

01011110

COMPXx

93

01011101

COMPx

85

01010101


DIVx

45

00101101

HALT

127

01111111

JEQ

68

01000100

JLT

72

01001000

JUMP

64

01000000

LOADX

8

00001000

LOADXm

10

00001010

LOADXx

9

00001001

LOADx

5

00000101


MULx

41

00101001

NOP

0

00000000

STOREXm

22

00010110

STOREXx

21

00010101

STOREx

17

00010001

SUBX

36

00100100

SUBXm

38

00100110

SUBXx

37

00100101

SUBx

33

00100001

TAX

79

01001111

TXA

83

01010011