Difference between revisions of "CSC111 Final Exam 2015"

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[[Image:frog3.gif|right]]
 
[[Image:frog3.gif|right]]
You can use the frog image on the right for your game, or use one you will have found on the Web.  Or you can draw it using ovals and/or circles.  The URL for the image on the right is:  
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You can use the frog image on the right for your game, or use one you will have found on the Web.  Or you can draw it using ovals and/or circles.  The URL for the image on the right is: http://cs.smith.edu/dftwiki/images/f/f6/Frog3.gif
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<br />
 +
==The Banner==
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<br />
 +
The banner at the top of the screen is an object of the class given below.
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<br />
 +
::<source lang="python">
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class Banner:
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    def __init__( self, message ):
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        self.text = Text( Point( WIDTH//2, 20 ), message )
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        self.text.setFill( "black" )
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        self.text.setTextColor( "black" )
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        self.text.setSize( 20 )
 +
       
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    def draw( self, win ):
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        self.text.draw( win )
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        self.win = win
 +
       
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    def setText( self, message ):
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        self.text.setText( message )
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</source>
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<br />
 +
An example of how to use it is illustrated below:
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<br />
 +
::<source lang="python">
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# bannerDemo.py
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# D. Thiebaut
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# A short program illustrating the use of a banner in
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# graphics.
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from graphics import *
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WIDTH=800
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HEIGHT=600
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class Banner:
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    def __init__( self, message ):
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        """constructor.  Creates a message at the top of the graphics window"""
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        self.text = Text( Point( WIDTH//2, 20 ), message )
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        self.text.setFill( "black" )
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        self.text.setTextColor( "black" )
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        self.text.setSize( 20 )
 +
       
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    def draw( self, win ):
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        """draws the text of the banner on the graphics window"""
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        self.text.draw( win )
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        self.win = win
 +
       
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    def setText( self, message ):
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        """change the text of the banner."""
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        self.text.setText( message )
 +
       
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def main():
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    # creates a window
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    win = GraphWin( "Demo", WIDTH, HEIGHT )
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    # draw the banner at the top
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    banner = Banner( "Demo. Please click the mouse!" )
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    banner.draw( win )
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    # wait for the user to click the mouse before continuing...
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    p = win.getMouse()
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    # update the banner
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    banner.setText( "Mouse clicked at Point({0:1}, {1:1})"
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                    .format( p.getX(), p.getY() ) )
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    # wait again, and update the banner one more time
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    p = win.getMouse()
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    banner.setText( "Mouse clicked again, at Point({0:1}, {1:1})"
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                    .format( p.getX(), p.getY() ) )
 +
       
 +
    win.getMouse()
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    win.close()
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main()
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 +
</source>
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<br />
  
  

Revision as of 14:09, 21 April 2015


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