Difference between revisions of "CSC103: DT's Notes 1"

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this is a huge demand on the processor.  Remember the Accumulator register (AC) in our processor simulator?  Any data whatsoever that is in memory at some point will have to go into AC to be either moved somewhere else or modified.  To get an idea of what this represent, imagine that the size of the AC register is the size of a dime.  Since a register is a memory word, then the size of a memory word would be the same.  In today's computers, the Random Access Memory (RAM) contains from 4 billion to 8 billion memory words.  4 billion dimes would cover the size of a football field.  Von Neumann gave us a design where the computation is done in a tiny area while the data spans a huge area, and there is not other way to process the data than to bring them into the processor.  That's the second aspect of the Von Neumann bottleneck.
 
this is a huge demand on the processor.  Remember the Accumulator register (AC) in our processor simulator?  Any data whatsoever that is in memory at some point will have to go into AC to be either moved somewhere else or modified.  To get an idea of what this represent, imagine that the size of the AC register is the size of a dime.  Since a register is a memory word, then the size of a memory word would be the same.  In today's computers, the Random Access Memory (RAM) contains from 4 billion to 8 billion memory words.  4 billion dimes would cover the size of a football field.  Von Neumann gave us a design where the computation is done in a tiny area while the data spans a huge area, and there is not other way to process the data than to bring them into the processor.  That's the second aspect of the Von Neumann bottleneck.
  
There has been attempts at breaking this design flaw, and some have helped performance to some extent, but we are still facing a major challenge with the bottleneck.  Possibly the most successful design change has been the replication of processors on the chip.  Intel and other manufacturers have created ''duo-core'', ''quad-core'', ''octa-core'', and other design where 2, 4, 8 or more processors, or ''cores'', are grouped together on the same piece of silicon, inside the same integrated circuit.  Such designs are complex because these cores may have to share access to the memory, and have to be careful when operating on the same data (sharing data).  While improvements in performance have been encouraging, some research has hinted that the performance would decrease as the number of cores increases, as illustrated in the graph below.
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There has been attempts at breaking this design flaw, and some have helped performance to some extent, but we are still facing a major challenge with the bottleneck.  Possibly the most successful design change has been the replication of processors on the chip.  Intel and other manufacturers have created ''duo-core'', ''quad-core'', ''octa-core'', and other design where 2, 4, 8 or more processors, or ''cores'', are grouped together on the same piece of silicon, inside the same integrated circuit.  Such designs are complex because these cores may have to share access to the memory, and have to be careful when operating on the same data (sharing data).  While improvements in performance have been encouraging, some research has hinted that the performance would decrease as the number of cores increases, as illustrated in the graph below taken from an article by Samuel K. Moore<ref name="SamuelKMoore">Samual K. Moore, Multicore is bad news for supercomputers, ''IEEE Spectrum'', Nov. 2008.</ref>, where we see that in a simulation of the performance of systems with 2, 4, 8, 16 and 32 cores, the conflict of accessing the memory at the same time by the different core would dramatically reduce their performance.  None-the-less, Intel and other manufacturers are not deterred and feel better software tools will be created to better harness to potential of multi-core processors.
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<center>[[File:MultiCorePerformance.jpg]]</center>
 
<center>[[File:MultiCorePerformance.jpg]]</center>

Revision as of 23:50, 28 September 2013

--© D. Thiebaut 08:10, 30 January 2012 (EST)



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