Difference between revisions of "CSC111 Lab 10 2015"
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− | ==Skeleton Program== | + | ==Skeleton Program #1== |
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− | The program you need to submit at the end of this lab will be called ''' | + | The program you need to submit at the end of this lab will be called '''lab10.py'''. You may wa |
Below is a program you should copy/paste into your JES window. | Below is a program you should copy/paste into your JES window. | ||
<br /> | <br /> | ||
<source lang="python"> | <source lang="python"> | ||
− | # | + | # skeleton program for |
− | + | # manipulating images | |
− | # | ||
− | |||
− | # | + | from graphics import * |
− | # | + | |
− | def | + | # We measured the image dimensions to be 243x207 |
− | + | # We make the window the same size | |
− | + | WIDTH = 243 | |
− | + | HEIGHT = 207 | |
− | + | ||
− | + | #---------------------------------------------------------------- | |
− | + | def waitForClick( win, message ): | |
− | + | """ waitForClick: stops the GUI and displays a message. | |
− | + | Returns when the user clicks the window. The message is erased.""" | |
− | + | ||
− | + | # wait for user to click mouse to start | |
− | + | startMsg = Text( Point( win.getWidth()/2, win.getHeight()-15 ), message ) | |
− | + | startMsg.draw( win ) # display message | |
+ | win.getMouse() # wait | ||
+ | startMsg.undraw() # erase | ||
+ | |||
+ | def main(): | ||
+ | |||
+ | win = GraphWin( "Image Editor", WIDTH, HEIGHT ) | ||
+ | |||
+ | cat = Image( Point(WIDTH//2, HEIGHT//2), "catHat.gif", ) | ||
+ | cat.draw( win ) | ||
+ | |||
+ | waitForClick( win, "click to close" ) | ||
+ | |||
+ | win.close() | ||
+ | |||
+ | main() | ||
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</source> | </source> | ||
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− | * Run it to verify that it displays your image. | + | * Run it to verify that it displays your image. |
<br /> | <br /> | ||
Revision as of 12:25, 5 April 2015
--D. Thiebaut (talk) 12:17, 5 April 2015 (EDT)----
This lab presents image-processing operations in Python using Zelle's Graphics Library. You will need to submit the last working version of your program by the end of the lab.
Contents
Images
- Zelle's graphics library works with gif files only. Today, we are going to play with the image whose link is shown below. Click on the link, and once the image appears, drag it or save it to the folder where you will save your program for this lab:
Image Processing
Reminder
Below are various for-loop structures that will come in handy today. Quickly go over them and make sure they make sense.
Assume you have an array of size 5:
array = [10, 12, 20, 30, 101]
If you want to access all of the items of array, in order, you would write:
for i in range( len( array ) ):
doSomethingWith( array[i] )
If you want to access all the items in array in reverse order, starting with the last one, you would write:
for i in range( len( array )-1, -1, -1 ):
doSomethingWith( array[i] )
For the same reason, if you want to access all the pixels on one row of an image you would write:
for x in range( getWidth( image ) ):
doSomethingWithPixelAt( x, y ) #whatever y is
If you want to access all the pixels starting from the end of a row of pixels, you would write:
for x in range( getWidth( image )-1, -1, -1 ):
doSomethingWithPixelAt( x, y ) #whatever y is
Skeleton Program #1
The program you need to submit at the end of this lab will be called lab10.py. You may wa
Below is a program you should copy/paste into your JES window.
# skeleton program for
# manipulating images
from graphics import *
# We measured the image dimensions to be 243x207
# We make the window the same size
WIDTH = 243
HEIGHT = 207
#----------------------------------------------------------------
def waitForClick( win, message ):
""" waitForClick: stops the GUI and displays a message.
Returns when the user clicks the window. The message is erased."""
# wait for user to click mouse to start
startMsg = Text( Point( win.getWidth()/2, win.getHeight()-15 ), message )
startMsg.draw( win ) # display message
win.getMouse() # wait
startMsg.undraw() # erase
def main():
win = GraphWin( "Image Editor", WIDTH, HEIGHT )
cat = Image( Point(WIDTH//2, HEIGHT//2), "catHat.gif", )
cat.draw( win )
waitForClick( win, "click to close" )
win.close()
main()
- Run it to verify that it displays your image.
Problem 1: Andy Warhol's Cat
Copy the doNotChangeColor() function and create a new one that looks just the same, but change its name to something like andyWarhol(). Make this new function modify the red, green and blue components of each pixel. Here are different modifications you can try (be imaginative and try others too). Don't limit to just one color component: apply the modification to all 3!
blue = blue // 2
|
make blue component darker |
blue = blue + (255-blue)//2
|
make blue component lighter |
if blue <125 :
blue = 0
else:
blue = 255
|
Andy Warhol transform |
blue = ( blue + red ) // 2
red = ( red + green ) // 2
green = ( green + blue ) // 2
|
shift colors and average out pairs of components. |
- Can you reproduce the (artistic) image on the right?
Problem 2: black and white
- Add a new function called blackAndWhite( image ) to your program that will be a copy of the skeleton function above.
- Make your image black and white by storing the same value in the green, red, and blue component of a pixel. In a first step, pick the amount of red of the pixel and store that number in the other two components. (green = red, blue = red). See what the image looks like.
- Next take the average amount of red, green and blue and store that value (store it in a variable called grey for example), in all three color components.
- Better: initialize the grey variable as follows:
grey = int( 0.3 * red +0.6 * green +0.11 * blue )
Problem 3: Controlling the Sweep Through the Pixels
- Copy paste this new function that contains a call to repaint( image ) inside the for x in range(...) loop.
def sweep( image ):
for x in range(0,getWidth(image)):
repaint( image )
for y in range(0,getHeight(image)):
pixel = getPixel (image, x, y)
red = getRed(pixel)
green = getGreen(pixel)
blue = getBlue(pixel)
# some color transformation of the pixels where very red pixels become black
if red > 125:
red = green = blue = 0
else:
red = red // 2
newColor = makeColor( red, green, blue )
setColor( pixel, newColor )
return image
- Make your main program call sweep( image ) instead of the previous function it was calling.
- Run your program.
- Notice how it "sweeps" through the image as it processes it.
Challenge 1 |
- Modify the function so that the sweep goes from right to left.
Challenge 2 |
- Modify the function so that the sweep goes from top to bottom
Challenge 3 |
- Modify the function so that the sweep goes bottom up.
Problem 4: Sideways
Pick one of the functions you have written for the problems above and make a new copy of it under a different name.
Replace the nested for-loop with this loop:
for x in range( getWidth( image ) ):
for y in range( x ):
# make sure y does not get larger than height of image
if y < getHeight( image )
# modify color of pixel at x, y...
- Look at the code. See if you can accurately predict the way the image is going to be transformed by these nested for-loops. Then run it!
- Modify your new function so that the transformation affects another side of the image.
Problem 5: Borders
- Write a new function called addBorder( image, borderWidth ) that will put a red border (or a border of your favorite color) around the image. Remember, to set a pixel red, you can simply change the setColor call to this:
newColor = makeColor( 255, 0, 0 )
setColor( pixel, newColor )
- or, if you like very tight code:
setColor( pixel, makeColor( 255, 0, 0 ) )
- Do it one step at a time. First put a border at the top of the image. At the beginning make it just 10 pixels wide.
- Do all the other sides.
- Modify the program so that it asks the user first for the width of the border, then displays the image with a border of the chosen width.
- Modify the program and ask the user to pick a color first, then pass this color to the function addBorder( image, borderWidth, color ) which will put a border all around the image. To get a color from the user, use this function:
newColor = pickAColor()
- Then you can set the color of a pixel to the variable newColor. Make sure you call the function pickAColor() outside any loop, otherwise you will be prompted to enter a color for every row or every column of the image, which contains several hundred such items!
Challenge 4 |
- B&W image with Colored Border
- Make your program output a version of your colored image that will be black and white with a colored border around it.
Problem 6: Cat with a Red Nose
- Add a new function that will draw a red square over the cat's nose. Don't worry if it doesn't match perfectly. Just a big square over the nose will do.
- Add a new function that will remove the red from the eyes of the little boy. For this you will need to
- Figure out the coordinates of two squares around the red pupils of the little boy (use the Media Tool)
- Write a function that will modify all the pixels inside these two squares and remove (zero out) their red component while leaving the green and blue untouched.
Problem 7: Diagonal
- Go back to one of the transformations that affects all the pixels in the image. Replace the nested for-loops by this single loop like this:
for x in range( 0, getWidth( image ) ):
y = x
if y < getHeight( image ):
pixel = getPixel (image, x, y)
newColor = makeColor( 255, 0, 0 )
setColor( pixel, newColor )
- What do you get?
- Modify your function so that it puts a red diagonal cross over the image.
Challenge of the Day: Symmetrical Cat in Fog |
- Write a JES program that takes our original cat image (shown on the left below) and produces this new one (on the right) where the cat now has a symmetrical face and is in the fog...
Note that the colors at the top of the new image are the original colors, but that all the pixels on the bottom line are white...
Submission
Submit the last JES program that works here
Saving your Images
If you want to save your processed image, you need to figure out what your Desktop path is and save to that path. On a Mac saving to a file called "MyFile.bmp" would be done as follows (replace thiebaut by your user name):
writePictureTo( image, "/Users/thiebaut/Desktop/MyFile.bmp" )
With Windows, the same code might read:
writePictureTo( image, "C:\\Users\\thiebaut\\Desktop\\MyFile.bmp" )