Difference between revisions of "CSC111 Lab 8 2018"
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Revision as of 15:16, 28 March 2018
D. Thiebaut (talk) 14:42, 25 March 2018 (EDT)
This lab continues on with the lab from last week. You will need to add obstacles in the graphic window, and make your circle bounce on obstacles, or get stuck to obstacles.
Contents
- 1 Adding an Obstacle
- 2 Adding a Second Obstacle
- 3 Using Boolean Functions
- 4 IsLeftSide() Boolean Function
- 5 isUpperHalf Boolean Function
- 6 getColor() Function
- 7 Eliza
- 8 An initial Eliza program
- 9 Detect Family Members
- 10 Simple Reflection
- 11 Second level reflection: Switching second person to first person
- 12 Catching key words
- 13 Moodle Submission
- 14 Learning More about Eliza
- 15 Solution Programs
Adding an Obstacle
- Take your graphic program from last week, where you made a colored circle move around the graphic window, bouncing off the sides.
- Add a rectangle in the middle of the graphic window. You should declare it at the beginning of your main() function, as illustrated here:
def main(): win = GraphWin( "Lab 7 Moving ball", 600, 400 ) # create a green obstacle in the middle of the window x1 = 200 # feel free to use different coordinates y1 = 200 x2 = 250 y2 = 250 obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) ) obstacle1.setFill( "green" ) obstacle1.draw( win ) # the remaining part of your code follows below...
Challenge 1 |
- Make your ball stop when its center enters the green rectangle. The image below illustrates this situation.
- Hints: to make an object stop, you can simply set its displacement to 0, so that the while-loop makes it move by 0 pixels every loop.
Challenge 2 |
- Modify your program one more time, and this time the ball will bounce off the obstacle. When you detect that the center of the ball is inside the green rectangle, change dx and dy to their opposite. Note that this will make the ball bounce back on the same path it came from. It is quite challenging to make the ball bounce in a realistic way, and you are welcome to try to make it happen, but it's trickier. Bouncing off in the opposite direction is fine for this lab!
if ... : dx = -dx dy = -dy
Adding a Second Obstacle
- Add a second rectangle in the graphic window. Make it magenta in color. You should declare it at the beginning of your main() function, as illustrated here:
def main(): win = GraphWin( "Lab 7 Moving ball", 600, 400 ) # create a green obstacle in the middle of the window x1 = 200 y1 = 200 x2 = 250 y2 = 250 obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) ) obstacle1.setFill( "green" ) obstacle1.draw( win ) # create another green rectangle on the right of the first one x3 = 350 y3 = 200 x4 = 400 y4 = 250 obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) ) obstacle2.setFill( "magenta" ) obstacle2.draw( win ) # the remaining part of your code follows below...
- Feel freel to position it at a different location than the one used above.
Challenge 3 |
- Make your ball stop when its center is fully inside the first green obstacle, and bounce off the magenta obstacle. For this challenge, simply make the ball bounce off the second obstacle when its center enters the obstacle.
- If you find that the ball never gets to hit both boxes, you may want to change the initial direction and add decimal digits to the dx and dy to create an angle that yields a path that eventually will hit the obstacles. For example:
dx = 5.111 dy = -2.51
Using Boolean Functions
isInside()
- Add the code of the function isInside(), shown below, to your last program, above the main() function.
# ifInside: returns true of the coordinates of a point defined by # its coordinates ballX and ballY, are inside the rectangle defined by a top # left point of coordinates obsX1, obsY1, and a bottom-right point # with coordinates obsX2, obsY2. Returns false if the point is outside # the rectangle. def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ): if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2: return True else: return False
- Modify the code inside the while loop in your main function, so that it uses the isInside() function to detect contact with Obstacle1 and with Obstacle2.
- Here's what your code should look like (you will have to pass the appropriate parameters to the function):
# if the center of the ball is inside the first obstacle, stop # the ball. if isInside( ... ) == True: dx = 0 dy = 0 # if the center of the ball is inside the second obstacle, bounce # off if isInside( ... ) == True: dx = -dx dy = -dy
IsLeftSide() Boolean Function
- Add a new boolean function to your program called isLeftSide(). This function receives 3 parameters, in this order:
- an x coordinate
- a y coordinate
- the width of the window.
- and it returns true if the point (x, y) is on the left side of the window, and false if the point (x, y) is on the right side of the window. This function basically compares the x coordinate to the midpoint on the x axis of the window.
- Use your new function to color the ball rid when it is moving on the left side of the window, and yellow when it is moving on the right side of the window. Example:
if isLeftSide( x, y, win.getWidth() ) == True: circ.setFill( 'red' ) else: circ.setFill( 'yellow' )
isUpperHalf Boolean Function
- Comment out or remove the previous if statement that changes the color of the ball, so that it won't interfere with the code you are about to write.
- Create a new boolean function called isUpperHalf(), that takes 3 parameters, the first two being the coordinates of a point, the third one the height of the window, and that returns true if the point is in the top half of the screen, an false otherwise.
- Use your new function to control the color of the ball as it moves around the window. The ball should be 'blue' when it is in the upper half of the screen, and 'brown' when it is in the lower half.
Demonstrate the correct operations of your programs to your Lab Instructor.
getColor() Function
- Your assignment is to create a new function called getColor(). This function should receive the x and y coordinate of the center of the ball, along with the width and height of the window. It will return a string which is the name of a color. If the x and y coordinates passed to the function are inside the top left quarter of the window, the function will return the string 'yellow'. If the x and y coordinates are inside the top right quarter, the function will return the string 'red'. For the lower-left quarter, the function will return 'blue'. And finally, the function will return 'brown' for the bottom-right quarter.
- Here is an example of how the function can be used inside the while loop:
# get the x and y of the center of the circle. x = circ.getCenter().getX() y = circ.getCenter().getY() # set color of circle according to its position color = getColor( x, y, win.getWidth(), win.getHeight() ) circ.setFill( color )
Eliza
Today we are going to do some therapy with Eliza.
Eliza is named after Eliza Doolittle, of the 1913 George Bernard Shaw play Pigmalion, which is the inspiration for the musical My Fair Lady, of which you can find many snipets on YouTube, as illusrated below.
Joseph Weizenbaum originated the program. A good description of what how Eliza works can be found here.
An initial Eliza program
Copy and paste the program below into a file called eliza.py. Feel free to work with Idle or with emacs.
# eliza.py
#
# a very simple beginning for an eliza-like program
#
# 1) greet user
# 2) repeat a huge number of times:
# 2.1) get user's statement about life
# 2.2) respond in a way that seems intelligent
#
# Addition:
# cycles through a series of canned answers to get
# the user to think the computer is listening
import random
canned = [ "\nPlease tell me more",
"\nI see...",
"\nI am listening..." ]
def main():
# greet user
print( "Welcome. Please tell me of your problems: " )
print( '(You may quit at any time by answering "bye")' )
# repeat a huge number of times
for i in range( 10000 ):
# get user's statement about her life
answer = input( "\n> " )
if ( answer.lower() == "bye" ):
break
# respond semi-intelligently
# cycle through the list of canned sentences...
print( random.choice( canned ) )
main()
- Run the program and enter at least 6 or 7 sentences. Observe how the program repeats itself in the way it responds to the user.
- Go ahead and add a few more canned answers if you wish. This will make it harder for a human to figure out the repetition, but not foolproof.
- By the way, you do not have to type sentences that make sense to test your program. Just the letter 'a' is enough of an input!
Detect Family Members
- Let's start by checking to see if the user is mentioning "mother" in the conversation. If so, we'll have our program respond with some family-oriented statement.
- How can we see if the user mentioned mother in her sentence? There are several possibilities. The one we'll use here is to use the string find() method. To see how it works, try these python statements in the python shell:
>>> answer = "My mother sent me" >>> answer.find( "mother" ) ... >>> answer.find( "My" ) ... >>> answer.find( "father" ) ... >>> answer.find( "me" ) ... >>> answer.find( "MOTHER" ) ... >>>
- Notice that find() returns the index of where a word appears in the string answer. If the string doesn't appear in answer, then find() returns -1.
- So, something like this should work for us:
answer = input( "> " )
# did user mention "mother"?
if answer.find( "mother" ) != -1:
print( "tell me more about your family, please." )
Challenge 1 |
- Integrate this solution in your program. Make sure your program detects correctly the word mother whether it is spelled in lower or upper case.
Challenge 2 |
- Make your program check as well for the words father, brother, sister, son, daughter.
Simple Reflection
- One way for Eliza to appear intelligent is to say the same thing the user just said, but to change the sentence from the first person to the second person. For example, if the user says "I am tired", Eliza might respond "You are tired?".
- We can program that by replacing all occurrences of "I" by "you", "am" by "are", "my" by "your", and "me" by "you".
- Here is a possible solution (code it in a separate program):
def main():
answer = input( "\n> " )
# split user's sentence into words
words = answer.split( )
#create a copy new list of words that will be Eliza's response
newWords = []
for word in words:
newWords.append( word )
# take each word of user sentence and if the word represents
# the first person singular, switch it to second person.
for i in range( len( words ) ):
if words[i] == "I":
newWords[i] = "you"
# join the list of words in newWords in a string, and print it
sentence = ' '.join( newWords )
print( sentence )
main()
- Go ahead and implement this modification. Play with it. Verify that when you use "I" in a sentence, the program replaces it by "you". Understand why the program actually does that.
Challenge 3 |
- Once you have tested this, go ahead and make your program also replace
- "me" by "you"
- "am" by "are"
- "I've" by "you've"
- "I'm" by "you're"
- "I'll" by "you'll"
- "was" by "were"
- "my" by "your"
- "mine" by "yours"
Adding a ? at the end of the reflected sentence
- Once you have your list of new words newWords containing the reflected words, either modify the last word of this list and add a "?" at the end of it, or simply add a "?" to the end of the sentence.
Reflection or Canned Answer?
- Depending on how you have modified your program, it may respond to the user with two sentences. One reflected and one canned.
- What you should do is make your program output the reflected answer when it finds out that it was able to change some of the words in the user's string, and make it output a canned answer when there is no reflection.
- For example, if the user says "I am bored", your Eliza program will respond "you are bored?", but if the user says "never!", your program will respond with an answer of the type "Please go on..."
Hint #1: you could compare the original list of words entered by the user, to the list of words generated after the reflection.
Hint #2: Remember that we saw the continue statement, and how it works...
Challenge 4 |
Test your program! It should be able to reflect sentences such as "I like you", and should detect when feed it a family-related word. And if it can't reflect and doesn't find a reference to a family member, it should respond with a canned answer. It should really start showing some amount of (fake) artificial intelligence!
Second level reflection: Switching second person to first person
- What if the user says to the program "I don't like you"?
- Right now your program will output "you don't like you?" which is not quite right. So we should try to fix this.
Challenge 5 |
- Go ahead, and make your program replace the 2nd person in the user's input by the first person. You will see that without doing a semantic analysis of the sentence, it is impossible to know whether "you" should be replaced by "I", or by "me". At this point, we will not worry about this, and simply replace "you" by "me" and this will have a higher probability of looking correct.
- If your modification is correct, and the user enters "I don't like you", your program should output "you don't like me?".
Catching key words
- You may have noticed that with the real Eliza program, when your answer is a single word such as "No", or "never", the program picks up on this and responds something like "why are you so negative?".
- Let's make your program pick up on a single-word "NO" answer.
- All you need is an if statement that will test whether the user's answer is one word only, and this word is "no".
answer = input( "> " )
if answer.lower() =="no":
print( "you are begin very negative today!" )
...
- Integrate this new test in your program.
Random "negative canned" answers
Instead of your program always outputting "you are begin very negative today!" in the case explored in the previous section, make it select its response from a new series of canned negative responses (like "No?", "Really?", "You are awfully negative", "why not?", etc.)
Challenge 6 |
- What if we not only wanted our program to pick up on "No", but also on "Never", "Niet", or "Not"? All we need to do is change the if statement to read "if the user's answer contains 1 word only, and this word is "no" or "never"..."
- Here is the test in python:
if answer in [ "no", "never", "niet", "not" ]:
print( random.choice( cannedNegative ) )
Challenge of the Day |
How can we make Eliza remember some of the sentences she said before, and make her repeat them later? For example, assume that at some point Eliza tells the user "You like me?" as a reflection of "I like you". Then, a few minutes later, when Eliza doesn't find anything interesting in what the user says (no negation, no family members, nothing to reflect), instead of saying a simple canned answer, Eliza could say "Is that why you like me?". In other words, make the reflected answers from Eliza also become part of the canned answers, with "Is that" appended in front of them...
Moodle Submission
Submit your most sophisticated program to Moodle, in the Lab8 section. You won't be able to evaluate it. It will be tested by hand later on.
Make sure your program is well documented, contains a header with your name(s), and a description of what it does. Your level of organization and documentation will be graded, along with an evaluation of how well your program responds to user input.
Learning More about Eliza
- If you want to know more about this important program in the history of computer science, you may enjoy reading this paper.
<showafterdate after="20180331 00:00" before="20180601 00:00">
Solution Programs
demo5.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.1
dy = 2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if x1 < x < x2 and y1 < y < y2 :
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if x3 < x < x4 and y3 < y < y4 :
dx = -dx
dy = -dy
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo6.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo7.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def isLeftSide( x, y, width ):
if x < width//2:
return True
else:
return False
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if the ball is on the left side of the window, its color is
# red, else its color is yellow.
if isLeftSide( x, y, win.getWidth() )==True:
circ.setFill( 'red' )
else:
circ.setFill( 'yellow' )
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
demo8.py
# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *
# ifInside: returns true of the coordinates of a point defined by
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2. Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
return True
else:
return False
def isLeftSide( x, y, width ):
if x < width//2:
return True
else:
return False
def getColor( x, y, w, h ):
if x < w/2 and y < h/2:
return 'yellow'
elif x < w/2 and y > h/2:
return 'blue'
elif x > w/2 and y < h/2:
return 'red'
else:
return 'brown'
def main():
win = GraphWin( "Lab 7 Moving ball", 600, 400 )
# create a green obstacle in the middle of the window
x1 = 200
y1 = 200
x2 = 250
y2 = 250
obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
obstacle1.setFill( "green" )
obstacle1.draw( win )
# create another green rectangle on the right of the first one
x3 = 350
y3 = 200
x4 = 400
y4 = 250
obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
obstacle2.setFill( "magenta" )
obstacle2.draw( win )
# create and draw a red circle
radius = 30
center = Point( 100, 100 )
circ = Circle( center, radius )
circ.setFill( 'red' )
circ.draw( win )
# define the direction the circle will start moving in.
# 5 pixels to the right every move, and 0.25 pixels down
# every move.
dx = 5.111
dy = -2.51
# as long as the mouse hasn't been clicked on the window
# keep on looping.
while win.checkMouse() == None:
# move the circle in the current direction.
circ.move( dx, dy )
# get the x and y of the center of the circle.
x = circ.getCenter().getX()
y = circ.getCenter().getY()
circ.setFill( getColor( x, y, win.getWidth(), win.getHeight() ) )
# if the center of the ball is outside the right or left boundary,
# reverse the x direction of movement.
if x > 600 - radius or x < radius:
dx = -dx
if y > 400 - radius or y < radius:
dy = -dy
# if the center of the ball is inside the first obstacle, stop
# the ball.
if isInside( x, y, x1, y1, x2, y2 ):
dx = 0
dy = 0
# if the center of the ball is inside the second obstacle, bounce
# off
if isInside( x, y, x3, y3, x4, y4 ):
dx = -dx
dy = -dy
# if the ball is on the left side of the window, its color is
# red, else its color is yellow.
"""
if isLeftSide( x, y, win.getWidth() )==True:
circ.setFill( 'red' )
else:
circ.setFill( 'yellow' )
"""
# if we're here, it's because the the user clicked on the graphic window.
# we can close everything and quit.
win.close()
main()
Eliza
# eliza.py # # This program was developed in class. It is poorly documented, # and is provided here only to help with the note-taking. import random def cannedAnswer(): """display a random canned answer. """ canned = [ "\nPlease tell me more", "\nI see...", "\nI am listening..." ] print( random.choice( canned ) ) def cannedNegative(): """display statement picking up on negativity """ canned = [ "My, my, so negative today!", "Really?", "You should be more positive", "Maybe you should take a break!" ] print( random.choice( canned ) ) def cannedFamily( member ): """display a random statement about the user's family, or the particular member the user listed in her answer""" canned = [ "How do you feel about your " + member, "is that always the case in your family", "tell me more about your "+member ] print( random.choice( canned ) ) def main(): # greet user print( "Welcome. Please tell me of your problems: " ) print( '(You may quit at any time by answering "bye")' ) # repeat a huge number of times for i in range( 100000 ): # get user's statement about her life answer = input( "\n> " ) if ( answer.lower() == "bye" ): break # negative answer neg = [ "no", "never" ] if answer.lower() in neg: cannedNegative() continue # family member family = ["mother", "father", "sister", "brother", "dog" ] found = 0 for member in family: if answer.find( member ) != -1: found = 1 break if found != 0: cannedFamily( member ) continue # reflection # split the answer into a list of words words = answer.split() # create a new list with the same words newWords = [] for word in words: newWords.append( word ) # go through all the words in the original list # and reflect them in the new list. for i in range( len( words ) ): if words[i] == "I": newWords[i] = "you" if words[i] == "you": newWords[i] = "me" # if the two lists of words are different, we must have # reflected some words... if words != newWords: print( ' ' . join( newWords ) + '?') continue # respond semi-intelligently if we couldn't detect anything # relating to negativity, family, or reflection cannedAnswer() # we get here when the user quits. print( "it was nice chatting with you" ) main()
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