Difference between revisions of "CSC111 Lab 11 2018"

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(Main Module)
(GenericCar Class)
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==GenericCar Class==
 
==GenericCar Class==
 
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This class will be our ''super'' class.  Create a new program called '''GenericCar.py''' with the code below:
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This class will be our ''super'' class.  Create a new program called '''genericCar.py''' with the code below:
 
::<source lang="python">
 
::<source lang="python">
# GenericCar.py
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# genericCar.py
 
# Your name here
 
# Your name here
 
#
 
#
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</source>
 
</source>
 
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==Main Module==
 
==Main Module==
 
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Revision as of 09:56, 15 April 2018

D. Thiebaut (talk) 10:44, 15 April 2018 (EDT)


Problem 1: Class Inheritance in a Graphic Context


GenericCar1.png


GenericCar Class


This class will be our super class. Create a new program called genericCar.py with the code below:

# genericCar.py
# Your name here
#
# A module containing the definition for a graphic car with
# a rectangular body and two wheels.
from graphics import *
from random import *

class GenericCar:
    """Definition for a car with a body and two wheels"""

    def __init__(self, win, topLeft, width, height ):
        """constructs a car made of 1 rectangle with top-left
        point topLeft, dimension width x height, and two wheels
        away from left and right by 10 pixesl"""
        # save width and height of car
        self.width = width
        self.height = height
        
        # create bottom-right point
        x1 = topLeft.getX()
        y1 = topLeft.getY()
        P2 = Point( x1+width, y1+height )

        # body is a rectangle between topLeft and P2
        self.body = Rectangle( topLeft, P2 )
        self.body.setFill( "yellow" )

        # create wheel #1
        center1 = Point( x1+20, y1+height )
        self.wheel1 = Circle( center1, 20 )
        self.wheel1.setFill( "black" )

        # create wheel #2
        center2 = Point( x1+width-20, y1+height )
        self.wheel2 = Circle( center2, 20 )
        self.wheel2.setFill( "black" )

        # create random speed
        self.dx = randrange( -3, 3 )

        # save window width (so that a car can detect
        # that it's going outside the left or right
        # margins)
        self.windowWidth = win.getWidth()

    def setSpeed( self, sp ):
        '''sets the horizontal speed to sp.  Positive values will make
        the car go to the right.  Negative, to the left.'''
        self.dx = sp
        
    def setFill( self, color ):
        '''sets the color of the body of the car'''
        self.body.setFill( color )
        
    def draw( self, win ):
        """draw the car on the window"""
        self.body.draw( win )
        self.wheel1.draw( win )
        self.wheel2.draw( win )
            
    def move( self ):
        """move the body and wheels of the car by dx"""
        self.body.move( self.dx, 0 )
        self.wheel1.move( self.dx, 0 )
        self.wheel2.move( self.dx, 0 )


Main Module


Create another Python program that will import the GenericCar module, and create a generic car:

# ManyCars.py
# A program that uses many different classes
# of cars, inherited from the GenericCar super
# class.
from genericCar import *
from graphics import *
WIDTH  = 700
HEIGHT = 500
def main():
    # open a graphic window
    win = GraphWin( "Cars Cars Cars", WIDTH, HEIGHT )

    # create a generic car, draw it, set its speed
    # and set its color to blue
    car = GenericCar( win, Point( 100, 100 ), 200, 50 )
    car.draw( win )
    car.setSpeed( -1.5 )
    car.setFill( "blue" )

    # keep on moving the car until the user clicks the mouse
    while win.checkMouse()==None:
        car.move( )

    # close the graphic window        
    win.close()

main()