Difference between revisions of "CSC111 Lab 7 2018"

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=Solution Programs=
 
=Solution Programs=

Latest revision as of 12:58, 1 June 2018

D. Thiebaut (talk) 15:13, 18 March 2018 (EDT)




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Solution Programs


The programs below show the evolution of the initial program through many transformations, solving the various challenges contained in this lab.

Mondrian.py


# Lab7_Mondrian.py
from graphics import *
from random import *

def main():
    win = GraphWin("Lab 7", 600,600)

    for i in range( 100 ):
        x1 = randint(0, 600 )
        y1 = randint(0, 600 )
        x2 = randint(0, 600 )
        y2 = randint(0, 600 )

        r = Rectangle( Point(x1,y1), Point(x2, y2) )
        
        red   = randint( 0, 255 )
        green = randint( 0, 255 )
        blue  = randint( 0, 255 )
        
        color = color_rgb( red, green, blue )
        r.setFill( color )
        r.draw( win )

    win.getMouse()
    win.close()
    
main()


demo0.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin("Demo #0", 400, 300)
    c = Circle(Point(50,50), 10)
    c.draw(win)
    win.getMouse() # Pause to view result
    win.close()    # Close window when done

main()


demo1.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin("Demo #0", 600, 400)
    
    c1 = Circle( Point(50,150), 20 )
    c1.draw( win )
    c2 = Circle( Point( 100, 150 ), 20 )
    c2.draw( win )

    r1 = Rectangle( Point( 10, 100 ), Point( 150, 150 ) )
    r1.draw( win )
    
    win.getMouse() # Pause to view result
    win.close()    # Close window when done

main()


demo2.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin( "Lab 7 Demo", 600, 400 )

    # create and draw a red circle
    center = Point( 100, 100 )
    circ = Circle( center, 30 )
    circ.setFill( 'red' )
    circ.draw( win )

    # add a label inside the circle
    label = Text( center, "red circle" )
    label.draw( win )

    # create and draw a rectangle
    rect = Rectangle( Point( 30, 30 ), Point( 70, 70 ) )
    rect.draw( win )

    
    win.getMouse() # Pause to view result
    win.close()    # Close window when done

main()


demo3.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create and draw a red circle
    center = Point( 100, 100 )
    circ = Circle( center, 30 )
    circ.setFill( 'red' )
    circ.draw( win )

    
    dx = 5
    dy = 0.25
    
    while win.checkMouse() == None:
        circ.move( dx, dy )
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()
        if ( x > 600 ):
            dx = -dx
        if ( x < 0 ):
            dx = -dx


    

    win.close()    # Close window when done

main()


demo4.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create a green obstacle in the middle of the window
    x1 = 200
    y1 = 200
    x2 = 250
    y2 = 250 
    obstacle = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
    obstacle.setFill( "green" )
    obstacle.draw( win )
    
    # create and draw a red circle
    radius = 30
    center = Point( 100, 100 )
    circ = Circle( center, radius )
    circ.setFill( 'red' )
    circ.draw( win )

    # define the direction the circle will start moving in.
    # 5 pixels to the right every move, and 0.25 pixels down
    # every move.
    dx = 5
    dy = 2.5

    # as long as the mouse hasn't been clicked on the window
    # keep on looping.
    while win.checkMouse() == None:

        # move the circle in the current direction.
        circ.move( dx, dy )

        # get the x and y of the center of the circle.
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()

        # if the center of the ball is outside the right or left boundary,
        # reverse the x direction of movement.
        if  x > 600 - radius or  x < radius: 
            dx = -dx
        if  y > 400 - radius or y < radius:
            dy = -dy

        # if the center of the ball is inside the obstacle, stop
        # the ball.
        if  x1 < x < x2 and y1 < y < y2 :
            dx = 0
            dy = 0

    
    # if we're here, it's because the the user clicked on the graphic window.
    # we can close everything and quit.
    win.close()    

main()


demo5.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create a green obstacle in the middle of the window
    x1 = 200
    y1 = 200
    x2 = 250
    y2 = 250 
    obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
    obstacle1.setFill( "green" )
    obstacle1.draw( win )

    # create another green rectangle on the right of the first one
    x3 = 350
    y3 = 200
    x4 = 400
    y4 = 250 
    obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
    obstacle2.setFill( "magenta" )
    obstacle2.draw( win )
    
    # create and draw a red circle
    radius = 30
    center = Point( 100, 100 )
    circ = Circle( center, radius )
    circ.setFill( 'red' )
    circ.draw( win )

    # define the direction the circle will start moving in.
    # 5 pixels to the right every move, and 0.25 pixels down
    # every move.
    dx = 5.1
    dy = 2.51

    # as long as the mouse hasn't been clicked on the window
    # keep on looping.
    while win.checkMouse() == None:

        # move the circle in the current direction.
        circ.move( dx, dy )

        # get the x and y of the center of the circle.
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()

        # if the center of the ball is outside the right or left boundary,
        # reverse the x direction of movement.
        if  x > 600 - radius or  x < radius: 
            dx = -dx
        if  y > 400 - radius or y < radius:
            dy = -dy

        # if the center of the ball is inside the first obstacle, stop
        # the ball.
        if  x1 < x < x2 and y1 < y < y2 :
            dx = 0
            dy = 0

        # if the center of the ball is inside the second obstacle, bounce
        # off
        if  x3 < x < x4 and y3 < y < y4 :
            dx = -dx
            dy = -dy

    
    # if we're here, it's because the the user clicked on the graphic window.
    # we can close everything and quit.
    win.close()    

main()


demo6.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

# ifInside: returns true of the coordinates of a point defined by 
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2.   Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
    if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
        return True
    else:
        return False

    
def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create a green obstacle in the middle of the window
    x1 = 200
    y1 = 200
    x2 = 250
    y2 = 250 
    obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
    obstacle1.setFill( "green" )
    obstacle1.draw( win )

    # create another green rectangle on the right of the first one
    x3 = 350
    y3 = 200
    x4 = 400
    y4 = 250 
    obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
    obstacle2.setFill( "magenta" )
    obstacle2.draw( win )
    
    # create and draw a red circle
    radius = 30
    center = Point( 100, 100 )
    circ = Circle( center, radius )
    circ.setFill( 'red' )
    circ.draw( win )

    # define the direction the circle will start moving in.
    # 5 pixels to the right every move, and 0.25 pixels down
    # every move.
    dx = 5.111
    dy = -2.51

    # as long as the mouse hasn't been clicked on the window
    # keep on looping.
    while win.checkMouse() == None:

        # move the circle in the current direction.
        circ.move( dx, dy )

        # get the x and y of the center of the circle.
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()

        # if the center of the ball is outside the right or left boundary,
        # reverse the x direction of movement.
        if  x > 600 - radius or  x < radius: 
            dx = -dx
        if  y > 400 - radius or y < radius:
            dy = -dy

        # if the center of the ball is inside the first obstacle, stop
        # the ball.
        if  isInside( x, y, x1, y1, x2, y2 ):
            dx = 0
            dy = 0

        # if the center of the ball is inside the second obstacle, bounce
        # off
        if  isInside( x, y, x3, y3, x4, y4 ):
            dx = -dx
            dy = -dy

    
    # if we're here, it's because the the user clicked on the graphic window.
    # we can close everything and quit.
    win.close()    

main()


demo7.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

# ifInside: returns true of the coordinates of a point defined by 
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2.   Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
    if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
        return True
    else:
        return False

def isLeftSide( x, y, width ):
    if x < width//2:
        return True
    else:
        return False
    
def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create a green obstacle in the middle of the window
    x1 = 200
    y1 = 200
    x2 = 250
    y2 = 250 
    obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
    obstacle1.setFill( "green" )
    obstacle1.draw( win )

    # create another green rectangle on the right of the first one
    x3 = 350
    y3 = 200
    x4 = 400
    y4 = 250 
    obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
    obstacle2.setFill( "magenta" )
    obstacle2.draw( win )
    
    # create and draw a red circle
    radius = 30
    center = Point( 100, 100 )
    circ = Circle( center, radius )
    circ.setFill( 'red' )
    circ.draw( win )

    # define the direction the circle will start moving in.
    # 5 pixels to the right every move, and 0.25 pixels down
    # every move.
    dx = 5.111
    dy = -2.51

    # as long as the mouse hasn't been clicked on the window
    # keep on looping.
    while win.checkMouse() == None:

        # move the circle in the current direction.
        circ.move( dx, dy )

        # get the x and y of the center of the circle.
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()

        # if the center of the ball is outside the right or left boundary,
        # reverse the x direction of movement.
        if  x > 600 - radius or  x < radius: 
            dx = -dx
        if  y > 400 - radius or y < radius:
            dy = -dy

        # if the center of the ball is inside the first obstacle, stop
        # the ball.
        if  isInside( x, y, x1, y1, x2, y2 ):
            dx = 0
            dy = 0

        # if the center of the ball is inside the second obstacle, bounce
        # off
        if  isInside( x, y, x3, y3, x4, y4 ):
            dx = -dx
            dy = -dy

        # if the ball is on the left side of the window, its color is
        # red, else its color is yellow.
        if isLeftSide( x, y, win.getWidth() )==True:
            circ.setFill( 'red' )
        else:
            circ.setFill( 'yellow' )
            
    
    # if we're here, it's because the the user clicked on the graphic window.
    # we can close everything and quit.
    win.close()    

main()



demo8.py


# Uses graphics.py from Zelle
#
# This program displays the basic elements of a program
#
from graphics import *

# ifInside: returns true of the coordinates of a point defined by 
# its coordinates ballX and ballY, are inside the rectangle defined by a top
# left point of coordinates obsX1, obsY1, and a bottom-right point
# with coordinates obsX2, obsY2.   Returns false if the point is outside
# the rectangle.
def isInside( ballX, ballY, obsX1, obsY1, obsX2, obsY2 ):
    if obsX1 < ballX < obsX2 and obsY1 < ballY < obsY2:
        return True
    else:
        return False

def isLeftSide( x, y, width ):
    if x < width//2:
        return True
    else:
        return False

def getColor( x, y, w, h ):
    if x < w/2 and y < h/2:
        return 'yellow'
    elif x < w/2 and y > h/2:
        return 'blue'
    elif x > w/2 and y < h/2:
        return 'red'
    else:
        return 'brown'
        
def main():
    win = GraphWin( "Lab 7 Moving ball", 600, 400 )

    # create a green obstacle in the middle of the window
    x1 = 200
    y1 = 200
    x2 = 250
    y2 = 250 
    obstacle1 = Rectangle( Point( x1, y1 ), Point( x2, y2 ) )
    obstacle1.setFill( "green" )
    obstacle1.draw( win )

    # create another green rectangle on the right of the first one
    x3 = 350
    y3 = 200
    x4 = 400
    y4 = 250 
    obstacle2 = Rectangle( Point( x3, y3 ), Point( x4, y4 ) )
    obstacle2.setFill( "magenta" )
    obstacle2.draw( win )
    
    # create and draw a red circle
    radius = 30
    center = Point( 100, 100 )
    circ = Circle( center, radius )
    circ.setFill( 'red' )
    circ.draw( win )

    # define the direction the circle will start moving in.
    # 5 pixels to the right every move, and 0.25 pixels down
    # every move.
    dx = 5.111
    dy = -2.51

    # as long as the mouse hasn't been clicked on the window
    # keep on looping.
    while win.checkMouse() == None:

        # move the circle in the current direction.
        circ.move( dx, dy )

        # get the x and y of the center of the circle.
        x = circ.getCenter().getX()
        y = circ.getCenter().getY()

        circ.setFill( getColor( x, y, win.getWidth(), win.getHeight() ) )
                   
        # if the center of the ball is outside the right or left boundary,
        # reverse the x direction of movement.
        if  x > 600 - radius or  x < radius: 
            dx = -dx
        if  y > 400 - radius or y < radius:
            dy = -dy

        # if the center of the ball is inside the first obstacle, stop
        # the ball.
        if  isInside( x, y, x1, y1, x2, y2 ):
            dx = 0
            dy = 0

        # if the center of the ball is inside the second obstacle, bounce
        # off
        if  isInside( x, y, x3, y3, x4, y4 ):
            dx = -dx
            dy = -dy

        # if the ball is on the left side of the window, its color is
        # red, else its color is yellow.
        """
        if isLeftSide( x, y, win.getWidth() )==True:
            circ.setFill( 'red' )
        else:
            circ.setFill( 'yellow' )
        """ 
    
    # if we're here, it's because the the user clicked on the graphic window.
    # we can close everything and quit.
    win.close()    

main()



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