CSC103 Lab 2

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In this lab you will program at the lowest level of programmation: at the assembly language level. You will write small programs in assembly, and see how the programs correspond to numbers that are stored in memory. Some numbers represent instructions, some numbers represent data. But everything in memory is a number! That's a very important concept of CSC103!

Part 1: Starting the simulator

  • Go to the applet page for the class. Click on



CSC103 Launch xComputer.png



  • The processor simulator will pop up.



CSC103 Annotated Simulator.png




The purple part represents what is inside the processor, while the blue part represents the memory. Remember what they look like from the recent lab:


Processor   Memory

CSC103 Pentium.jpg

 

CSC103 SIMM Memory.jpg

Part 2: Loading a constant in the Accumulator

  • First, make sure the top right box displays Instructions as the format of the data in memory.
  • Let's write a 1-instruction program:
0   LOD-C   57
1   HLT
  • Enter 0 in the addr: box, and LOD-C 57 in the data: box. Press Enter to store these values in memory.
  • Enter 1 (if it isn't already there) in the addr: box, and HLT in the data: box. Press Enter to store these values in memory.
  • Make sure the Program Counter is set to 0, otherwise click on the special button for that purpose.
  • Run your program by clicking on the Cycle a few times.
  • Verify that you get the right number in the accumulator register.

CSC103 Assembly 1.png


Part 3: Loading a number in a memory word

  • First make sure that the top right box displays Integers as the format of the data in memory.
  • In the same addr: and data: boxes, enter 10 (for the address), and 73 (for the data). Then press Enter.



CSC103 Store Data In Memory.png



  • Verify that you get the number 73 at Address 10.

Part 4: A program that adds two numbers together

Now that you know how to enter instructions and data in memory, enter the following program in memory (the information following the #-signs represents comments, and shouldn't be entered in memory):

0 LOD 10        # load memory word at address 10 in accumulator
1 ADD 11        # add memory at address 11 to accumulator
2 STO 12        # store accumulator at address 12
3 HLT           # stop program
...
10  22
11  5
12  0
  • Reset PC to 0
  • Click Cycle regularly and observe how the processor goes to memory to fetch instructions, to decode them, and to execute them.
  • Observe how the accumulator changes as the result of the execution of the instructions.
  • Repeat the program a few times (by resetting PC to 0 every time) to make sure you observe everything that is changing in the processor.
  • Another way of running your program is to simply reset PC to 0 and click the Run button. Try it!