Processing Skeleton Project Solutions
--D. Thiebaut 10:24, 18 June 2012 (EDT)
Here are some solutions to selected exercises. They may not be exactly what was asked for, but will give a general idea of possible approaches.
Contents
Exercise 2
Here's a possible solution for Exercise 2. One trick I'm using is to add a small random value to the current directionX and directionY variables. Instead of doing
directionX = random( 10 );
which would store a random value between 0 and 10 into directionX, I prefer to do something like this:
directionX = directionX + random( 2 ) - 4;
This ways directionX changes by at most -2 to +2 in value. This makes it for smoother changes in direction.
To help with the smoothness, I do not change direction every time draw() is called, but only some random percentage of the time. This is done by changing the direction only when random( 100 ) is less than 5. This way, on the average, the direction changes on the average after 95 steps out of 100 in the same direction.
if ( random( 100 ) < 5 ) { // change direction }
I'm also changing the color in the same if statement. Just for fun ;-)
package tutorial1;
import processing.core.*;
public class Exercise2 extends PApplet {
//--- position and velocity of the circle
float directionX = 2; // initial direction components of the circle
float directionY = 1;
float x, y; // location of the center of the circle
int transp = 255;
int red = 10; // for changing the colors of the circles...
int green = 120;
int blue = 200;
public void setup() {
// define the window size, make graphics softer, and make
// the background white
size(600, 600);
smooth();
background(255);
// define circle position and speed of the circle
x = width/2;
y = height/2;
directionX = 1;
directionY = 2;
}
public void draw() {
background( 0x6666ee ); // light blue color in hexadecimal.
// change direction only 5% of the time there's a move, on the average, and
// only if the circle is at least 100 pixels away from an edge (otherwise we
// could get stuck outside the applet...)
if ( random(100) < 5 && x > 100 && x < width-100 && y > 100 & y < height-100 ) {
directionX = directionX + random( 1 ) - 2; // a random number between -5 and 5
directionY = directionY + random( 1 ) - 2; // same
red = (int ) (255 + red + random( 5 ) - 10 ) % 255; // do not allow colors to go over 255;
green = (int) (255 + green + random( 6 ) - 10 ) % 255;
blue = (int) (255 + blue + random( 2 ) - 10 ) % 255;
}
// new position of center of circle
x += directionX;
y += directionY;
// revert direction if center goes off the applet...
if ( x > width || x < 0 ) directionX = -directionX;
if ( y > height || y < 0 ) directionY = -directionY;
// change transparency of circle, from opaque to fully transparent...
transp -= 1;
if ( transp==0 ) transp = 255;
// draw circle in random color, at new place
fill( red, green, blue, transp );
ellipse(x, y, 80, 80);
}
}
Exercise 3
Here's a possible solution for Exercise 3.
package tutorial1;
import processing.core.*;
public class Exercise3 extends PApplet {
int red, green, blue, transp; // color and transparency for the circle
public void setup(){
size(600,600);
smooth();
//--- all white background ---
background(255);
//--- fast frame rate for speedy screen updates ---
frameRate( 60 );
//--- initial color and transparency ---
red = 80;
green = 160;
blue = 240;
transp = 10;
}
public void draw() {
//--- if user presses mouse key... ---
if( mousePressed ) {
//--- change color only 5% of the time... ---
if ( random( 100 ) < 5 ){
// +/- random delta in [-5,5] for color and transparency
red = ( (int) (255 + red + random(5)-10 ) ) % 255;
green = ( (int) (255 + green + random(5)-10 ) ) % 255;
blue = ( (int) (255 + blue + random(5)-10 ) ) % 255;
transp = ( (int) (255 + transp + random(5)-10 ) ) % 255;
}
//--- define color ---
fill( red, green, blue, transp );
stroke( 0 ); // black
}
else {
//--- set circles white, but possibly transparent (nice effect...) ---
fill(255, 255, 255, transp );
stroke(255);
}
//--- draw circle ---
ellipse( mouseX, mouseY, 80, 80);
}
}