Creating a trail of moving object in Processing

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--D. Thiebaut 08:41, 17 June 2012 (EDT)


This tutorial page explores various techniques for marking the path of animated objects in Processing. Many of the ideas and techniques presented here are taken from the Processing.org site, which remains one of the best resource for Processing. Don't hesitate to browse its pages for good ideas!


Unlimited Trail

Here we just start with the basic idea which we already played with in [Processing Skeleton Project and Simple Exercises | the previous tutorial in this section].


package tutorial1;
 
import processing.core.*;
 
public class Main4 extends PApplet {
 
	public void setup() {
		// define the window size, make graphics softer, and make
		// the background white
		size(600, 600);
		smooth();
		background( 0xeeeeff );
	}
 
	public void draw() {
 
		// change color of circle paint depending on mouse button
		if (mousePressed)  {
			stroke( 255 );
			fill(0);
		}
		else { 
			stroke( 0 );
			fill(255);
		}
 
                // draw a circle where the mouse is located
		ellipse(mouseX, mouseY, 80, 80);
	}
}


  • Try it out!
  • Let's play some with this simple example.

Growing and shrinking circles

  • One way to make the circle grow and shrink as the animation goes on is to control its radii with a sine function whose angle is simply the number of frames since the beginning of the animation.
  • The trick here relies on knowing that Processing counts the number of frames it displays and keeps the count in a variable named frameCount. The counter starts with 0, and every time draw() is called by Processing, frameCount is incremented by 1.
  • Modify the program above, and add a new variable inside the draw() function:


                 float radius = 50 + 30 * sin( frameCount * 0.05f );


  • Because the sin() function oscillates between -1 and 1 as the angle increases, radius will oscillate between 50 - 30, and 50 + 30, or 20 and 80.
  • Change the call to ellipse() and replace the constant 80 by the variable radius.


                // draw a circle where the mouse is located
		ellipse(mouseX, mouseY, radius, radius);


  • Try your new code!

Exercise #1

QuestionMark1.jpg


  • Make the color change with the growing and shrinking of the circle. You may find the information in the processing page on color very useful!
  • Keep one of the radius values constant, and the other one equal to the variable radius.
  • Use two different variables, radius1 and radius2 which are initialized the same way radius is, but use the sin() function for one, and the cos() function for the other one. Use radius1 and radius2 as the two radii value in the ellipse() function...




Fading Trail

One way to make the trail disappear is to make whatever is drawn in the applet become more and more transparent as it ages. In this case, objects that have been drawn in the current frame are fully opaque, while objects that have been drawn in earlier frames become more and more transparent, to the point where they disappear.

This is accomplished by painting a transparent rectangle over the whole applet before we draw new objects in the window. The object already on the applet get more transparent as the process is repeated. All we need to do is add these three lines at the beginning of draw():

		noStroke();
		fill( 0xee, 0xee, 0xff, 50);
		rect(0, 0, width, height);


The magic number here is 50 which is the amount of transparency we give the whole applet before we draw a new circle.

The new draw() function looks something like this:


	public void draw() {
		//Fade everything which is drawn
		noStroke();
		fill( 0xee, 0xee, 0xff, 50);
		rect(0, 0, width, height);	

		float radius = 50 + 30 * sin( frameCount * 0.05f );
		// change color of circle paint depending on mouse button
		if (mousePressed)  {
			stroke( 255, 255, 255 );
			fill( 0,0,0 );
		}
		else { 
			stroke( 0, 0, 0 );
			fill( 255, 255, 255 );
		}
 
		// draw a circle where the mouse is located
		ellipse(mouseX, mouseY, radius, radius);
	}


  • Try it!


Exercise #2

QuestionMark2.jpg
  • Change the value of the transparency (50) and try different values to see how they affect the applet and the trail. The lowest acceptable is 0, the highest is 255.
  • Try adding a transparency value to the circles, to see how they are affected. Example of a transparency of 100:


                if (mousePressed)  {
			stroke( 255, 255, 255, 100 );
			fill( 0,0,0, 100 );
		}


(For reference, a transparency of 255 is fully transparent, while 0 is fully opaque.)

  • Change the background color to white, or black, and, again, play with different values of transparencies to better understand how the applet is affected.

Blurring the Trail

Another approach that is similar to the transparency approach (making past drawn objects more and more transparent as time progresses) is to continuously blur the past objects more and more until they merge with the background. This operation is carried out by the Processing filter() function. You can read some background information here. There is some good background material as well here. Read this first, then continue with this section!

Let's play! Here some code you should paste into a new class in your Eclipse project:

package tutorial1;
 
import processing.core.*;
 
public class Main4 extends PApplet {
	
	public void setup() {
		// define the window size, make graphics softer, and make
		// the background white
		size(600, 600);
		smooth();
		background( 255 );
	}
 
	public void draw() {
                // keep everything that is currently drawn, but blur everything.
		filter( BLUR,1 );
		
		float radius = 50; // + 30 * sin( frameCount * 0.05f );
		
		// change color of circle paint depending on mouse button
		if (mousePressed)  {
			stroke( 255, 255, 255 );
			fill( 0,0,0 );
		}
		else { 
			stroke( 0, 0, 0 );
			fill( 255, 255, 255 );
		}
 
		// draw a circle where the mouse is located
		ellipse(mouseX, mouseY, radius, radius);
	}
}


  • See how the circles get blurred little by little, and that the last one drawn, the one that follows the mouse is always sharp?
  • You will notice that little by little the screen gets darker and darker and will likely finish all black, except for the white circle. That is because we are constantly adding new black pixels in the border of the new circles, and if we do not move the mouse much, the black of the pixels, as it gets blurred, creates darker and darker pixels around, and this gray increases until the window becomes black. We'll see in one of the exercises how we can keep the window white.




Exercise #3

QuestionMark3.jpg
  • Run the code above and move the mouse in big circles inside the applet. Keep a constant speed. See how much a delay there in Processing keeping up with you. As you move the mouse pointer around, Processing draws circles 1/2 an inch to an inch away from it, as it tries to keep up. See that?
  • Now, change the line
              filter( BLUR, 1 );
and replace 1 by 6. This number controls how aggressive the blurring operation is.
  • Repeat the same experiment, moving the mouse pointer in circles. You should observe that this time the applet is not keeping up with you as well as before. This is because a BLUR with parameter 1 involves modifying fewer pixels around each pixel blurred, than a BLUR of 6.
  • Play with different values of BLUR to better get a sense of the amount of blurring, and how this algorithm works.
  • What if we still wanted to use a BLUR of 6 but make the applet more responsive? We can simply decide to blur every other frame!
         if ( frameCount % 2 == 0 )
              filter( BLUR, 6 );
  • Try this in your code and see if the applet gets a bit more responsive.





Exercise #4

QuestionMark4.jpg
  • Keeping the window white and preventing it from getting gray or black: just use the transparency trick we saw earlier, and add these 3 lines at the beginning of draw():


		noStroke();
		fill( 255, 255, 255, 100);
		rect(0, 0, width, height);
  • Play with the transparency of 100. Make it larger, smaller. See what you like best as a result. Play as well with the BLUR parameter and adjust these two numbers until you get something you like.




Exercise #5

QuestionMark5.jpg
  • Replace
        filter( BLUR, 1 );
by
        filter( DILATE );
and see what happens...
  • DILATE is another algorithm that the filter() function can apply to the whole applet. Just another option when creating your animation and special effects!





Limited Trail

In the limited trail case, we only draw a finite number of circles in the trail. Say 10. So, when we draw a new circle, we also draw the last 9 circles we drew last, and none of the others. So we need a data structure that will hold circles in a First In, First Out way. Processing supports ArrayList (as does Java). So we need to figure out what we need to remember for each circles. In our case, it's the x and y of the center of the ellipse, as well as its radii. The best way to do this is to create a circle class that will hold these values.

First, an Applet with A Circle Class

Study the code below and see how the new class encapsulate the circle information.

package tutorial1;

import processing.core.*;

/**
 *  CircleClass: a simple container to hold the location of 
 *  the center of the circle, and the frameCount when it 
 *  appears on the applet, as the frameCount is used to
 *  define the rate at which the circles "breathes".
 */
class CircleClass {
	public float x;
	public float y;
	public int   frameCount;
	
	public void CircleClass( float xx, float yy, int fc ) {
		x = xx;
		y = yy;
		frameCount = fc;
	}
	
	public void draw( PApplet p ) {
		float radius1 = 50 + 30 * p.sin( frameCount * 0.05f );
		float radius2 = 50 + 30 * p.sin( frameCount * 0.05f );
		p.ellipse( x, y, radius1, radius2 );
	}
}

/**
 * Main3: the main Processing applet.
 *
 */
public class Main3 extends PApplet {

	CircleClass c;
	
	/**
	 * setup().  Sets the applet up.
	 */
	public void setup(){
	  size(800,600);           // Size of Background/panel
	  background( 0xeeeeff );   //Color of Background, Black
	  frameRate(30);    //Frame rate set at 30
	
	  c = new CircleClass( );
	}

	
	/**
	 * draw(): called to draw every frame.
	 * draws a circle where ever the mouse is.  
	 */
	public void draw() {        

	  //Draw ellipses
	  stroke( 0 );
	  fill( 255 );
	  c.x = mouseX;
	  c.y = mouseY;
	  c.frameCount = frameCount;
	  c.draw( this );
	  	  
	}
}
  • Try out the code, and play with it!

A Trail of the Last n circles

All we need to do now is to remember the last n (say 10) circles drawn, and every call to draw we erase the applet, and draw these n circles. To remember the circles, we store them in a queue (FIFO) implemented for right now with an ArrayList.

Paste the code below in a class called Main. Study the code. See the new import statements that introduce the ArrayList and the Iterator in the applet.


package tutorial1;

import java.util.ArrayList;  // needed to 
import java.util.Iterator;

import processing.core.*;

/**
 *  CircleClass: a simple container to hold the location of 
 *  the center of the circle, and the frameCount when it 
 *  appears on the applet, as the frameCount is used to
 *  define the rate at which the circles "breathes".
 */
class CircleClass {
	public float x;
	public float y;
	public int   frameCount;
	
	CircleClass( float xx, float yy, int fc ) {
		x = xx;
		y = yy;
		frameCount = fc;
	}
	
	public void draw( PApplet p ) {
		float radius1 = 50 + 30 * p.sin( frameCount * 0.05f );
		float radius2 = 50 + 30 * p.sin( frameCount * 0.05f );
		p.ellipse( x, y, radius1, radius2 );
	}
}

/**
 * Main3: the main Processing applet.
 *
 */
public class Main extends PApplet {

	ArrayList circles;
	
	/**
	 * setup().  Sets the applet up.
	 */
	public void setup(){
	  size(800,600);           // Size of Background/panel
	  background( 0xeeeeff );   //Color of Background, Black
	  frameRate(30);    //Frame rate set at 30

	  circles = new ArrayList();
	}

	
	/**
	 * draw(): called to draw every frame.
	 * draws a circle where ever the mouse is.  
	 */
	public void draw() {        
	  // erase the applet
	  background( 0xeeeeff );
	  
	  // add a new circle to the end of the list
	  circles.add( new CircleClass( mouseX, mouseY, frameCount ) );
	  	  
	  // remove oldest (first) circle if more than 10
	  if ( circles.size() > 10 )
		  circles.remove( 0 );
	  
	  // display the circles 
	  stroke( 0 );   // black outline
	  fill( 255 );   // white interior
	  for ( Iterator< CircleClass > it = circles.iterator(); it.hasNext(); ) {
		  CircleClass c = it.next();
		  c.draw( this );
	  }
	}
}


  • Run the code and see how we now have a trail of 10 circles.



Exercise #6

QuestionMark6.jpg
  • Change the number of circles kept in the trail. Try large numbers, such as 100, or 500.
  • Modify the program so that a transparency value is added to the color of each circle (fill and stroke), and make the transparency of the most recent (last) circle fully opaque (0), and the transparency of the oldest one (at Index 0), 255. You may find that looping through the circles in reverse order makes this simpler:


       for ( int i = circles.size()-1; i >= 0; i = i - 1 ) {
            CircleClass c = circles.get( i );
            ...
       }






Exercise #7

QuestionMark7.png


  • Instead of having the leading circle follow the mouse, make it move randomly, in a manner similar to what we explored in the previous tutorial.





Exercise #8

QuestionMark8.jpg


  • Are you ready for a bit of challenge? Try keeping track of 2 circles, each with a trail of 10 circles...
  • When you're done, try keeping track of 20 circles, each with a trail of 10 circles...





A More Efficient Trail

The previous example is fine for short trail, but ArrayList are not efficient data structures when we remove their 0th element: they shift all the remaining elements by one, which is an O(N) operation. If the trail is long, say 10,000 element, then removing the 0th one every call to the draw() function will take 10,000 steps.

The queue, which is an interface to the LinkedList collection in Java is a better suited data-structure, with an O(1) add() and remove() operation (remove() is called poll() for queues).

Below is the same example as above, implemented with queues:


package tutorial1;

import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;

import processing.core.*;

/**
 * Main3: the main Processing applet.
 * 
 */
public class Main5 extends PApplet {

	/**
	 * CircleClass: a simple container to hold the location of the center of the
	 * circle, and the frameCount when it appears on the applet, as the
	 * frameCount is used to define the rate at which the circles "breathes".
	 */
	class CircleClass {
		public float x;
		public float y;
		public int frameCount;

		CircleClass(float xx, float yy, int fc) {
			x = xx;
			y = yy;
			frameCount = fc;
		}

		public void draw(PApplet p) {
			float radius1 = 50 + 30 * p.sin(frameCount * 0.05f);
			float radius2 = 50 + 30 * p.sin(frameCount * 0.05f);
			p.ellipse(x, y, radius1, radius2);
		}
	}
        //----------------------------- end of CircleClass -----------------------------

	// member variables
	Queue circles;
	int maxTrail = 10;  // number of circles in the trail

	/**
	 * setup(). Sets the applet up.
	 */
	public void setup() {
		size(800, 600); // Size of Background/panel
		background(0xeeeeff); // Color of Background, Black
		frameRate(30); // Frame rate set at 30

		circles = new LinkedList();
	}

	/**
	 * draw(): called to draw every frame. draws a circle where ever the mouse
	 * is.
	 */
	public void draw() {
		// erase the applet
		background(0xeeeeff);

		// add a new circle to the end of the list
		circles.add(new CircleClass(mouseX, mouseY, frameCount));

		// remove oldest (first) circle if more than 10
		if (circles.size() > maxTrail)
			circles.poll();

		// display the circles
		stroke(0); // black outline
		fill(255); // white interior
		for (Iterator<CircleClass> it = circles.iterator(); it.hasNext();) {
			CircleClass c = it.next();
			c.draw(this);
		}
	}
}


  • Note that I have made the CircleClass local to the Main class. This way CircleClass does not conflict in Eclipse with other CircleClass definitions that may exist in different versions of my projects.





Exercise #9

QuestionMark9.jpg


  • Redo Exercise #5, but with a queue data-structure to keep track of the trail. You may still want to use an ArrayList to keep track of the several circles with trails...